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				synced 2025-11-04 10:42:45 +00:00 
			
		
		
		
	improved some of the logs for pausing/resuming
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								wsclient.js
									
									
									
									
									
								
							
							
						
						
									
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								wsclient.js
									
									
									
									
									
								
							@ -14,7 +14,7 @@ function timeoutPromise(duration) {
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function run(copts) {
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  // jshint latedef:false
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  var activityTimeout = copts.activityTimeout || 2*60*1000;
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  var activityTimeout = copts.activityTimeout || (2*60 - 5)*1000;
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  var pongTimeout = copts.pongTimeout || 10*1000;
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  // Allow the tunnel client to be created with no token. This will prevent the connection from
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  // being established initialy and allows the caller to use `.append` for the first token so
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@ -34,11 +34,17 @@ function run(copts) {
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      localclients[cid] = conn;
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      console.info("[connect] new client '" + cid + "' for '" + servername + "' (" + clientHandlers.count() + " clients)");
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      conn.tunnelCid = cid;
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      conn.tunnelRead = opts.data.byteLength;
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      conn.tunnelWritten    = 0;
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      conn.on('data', function onLocalData(chunk) {
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        if (conn.tunnelClosing) {
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          console.warn("[onLocalData] received data for '"+cid+"' over socket after connection was ended");
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          return;
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        }
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        // This value is bytes written to the tunnel (ie read from the local connection)
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        conn.tunnelWritten += chunk.byteLength;
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        // If we have a lot of buffered data waiting to be sent over the websocket we want to slow
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        // down the data we are getting to send over. We also want to pause all active connections
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@ -51,14 +57,30 @@ function run(copts) {
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          pausedClients.push(conn);
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        }
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      });
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      var sentEnd = false;
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      conn.on('end', function onLocalEnd() {
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        console.info("[onLocalEnd] connection '" + cid + "' ended, will probably close soon");
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        conn.tunnelClosing = true;
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        if (!sentEnd) {
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          wsHandlers.sendMessage(Packer.pack(opts, null, 'end'));
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          sentEnd = true;
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        }
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      });
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      conn.on('error', function onLocalError(err) {
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        console.info("[onLocalError] connection '" + cid + "' errored:", err);
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        // The 'close' event should fire soon, so let that send on the websocket
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        if (!sentEnd) {
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          wsHandlers.sendMessage(Packer.pack(opts, {message: err.message, code: err.code}, 'error'));
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          sentEnd = true;
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        }
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      });
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      conn.on('close', function onLocalClose(hadErr) {
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        delete localclients[cid];
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        console.log('[onLocalClose] closed "' + cid + '" (' + clientHandlers.count() + ' clients)');
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        wsHandlers.sendMessage(Packer.pack(opts, null, hadErr && 'error' || 'end'));
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        console.log('[onLocalClose] closed "' + cid + '" read:'+conn.tunnelRead+', wrote:'+conn.tunnelWritten+' (' + clientHandlers.count() + ' clients)');
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        if (!sentEnd) {
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          wsHandlers.sendMessage(Packer.pack(opts, null, hadErr && 'error' || 'end'));
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          sentEnd = true;
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        }
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      });
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    }
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@ -81,6 +103,9 @@ function run(copts) {
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          wsHandlers.sendMessage(Packer.pack(opts, null, 'resume'));
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        });
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      }
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      // It might seem weird to increase the "read" value in a function named `write`, but this
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      // is bytes read from the tunnel and written to the local connection.
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      conn.tunnelRead += opts.data.byteLength;
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      return true;
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    }
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@ -305,22 +330,26 @@ function run(copts) {
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  , onpause: function (opts) {
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      var cid = Packer.addrToId(opts);
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      console.log('[TunnelPause]', cid);
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      if (localclients[cid]) {
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        console.log("[TunnelPause] pausing '"+cid+"', remote received", opts.data.toString(), 'of', localclients[cid].tunnelWritten, 'sent');
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        localclients[cid].manualPause = true;
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        localclients[cid].pause();
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      } else {
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        wsHandlers.sendMessage(Packer.pack(opts, {message: 'no matching connection', code: 'E_NO_CONN'}, 'error'));
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        console.log('[TunnelPause] remote tried pausing finished connection', cid);
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        // Often we have enough latency that we've finished sending before we're told to pause, so
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        // don't worry about sending back errors, since we won't be sending data over anyway.
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        // wsHandlers.sendMessage(Packer.pack(opts, {message: 'no matching connection', code: 'E_NO_CONN'}, 'error'));
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      }
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    }
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  , onresume: function (opts) {
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      var cid = Packer.addrToId(opts);
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      console.log('[TunnelResume]', cid);
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      if (localclients[cid]) {
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        console.log("[TunnelResume] resuming '"+cid+"', remote received", opts.data.toString(), 'of', localclients[cid].tunnelWritten, 'sent');
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        localclients[cid].manualPause = false;
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        localclients[cid].resume();
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      } else {
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        wsHandlers.sendMessage(Packer.pack(opts, {message: 'no matching connection', code: 'E_NO_CONN'}, 'error'));
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        console.log('[TunnelResume] remote tried resuming finished connection', cid);
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        // wsHandlers.sendMessage(Packer.pack(opts, {message: 'no matching connection', code: 'E_NO_CONN'}, 'error'));
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      }
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    }
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