xz/src/liblzma/common/index.h

77 lines
2.0 KiB
C

///////////////////////////////////////////////////////////////////////////////
//
/// \file index.h
/// \brief Handling of Index
//
// Author: Lasse Collin
//
// This file has been put into the public domain.
// You can do whatever you want with this file.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef LZMA_INDEX_H
#define LZMA_INDEX_H
#include "common.h"
/// Minimum Unpadded Size
#define UNPADDED_SIZE_MIN LZMA_VLI_C(5)
/// Maximum Unpadded Size
#define UNPADDED_SIZE_MAX (LZMA_VLI_MAX & ~LZMA_VLI_C(3))
/// Index Indicator based on xz specification
#define INDEX_INDICATOR 0
/// Get the size of the Index Padding field. This is needed by Index encoder
/// and decoder, but applications should have no use for this.
extern uint32_t lzma_index_padding_size(const lzma_index *i);
/// Set for how many Records to allocate memory the next time
/// lzma_index_append() needs to allocate space for a new Record.
/// This is used only by the Index decoder.
extern void lzma_index_prealloc(lzma_index *i, lzma_vli records);
/// Round the variable-length integer to the next multiple of four.
static inline lzma_vli
vli_ceil4(lzma_vli vli)
{
assert(vli <= LZMA_VLI_MAX);
return (vli + 3) & ~LZMA_VLI_C(3);
}
/// Calculate the size of the Index field excluding Index Padding
static inline lzma_vli
index_size_unpadded(lzma_vli count, lzma_vli index_list_size)
{
// Index Indicator + Number of Records + List of Records + CRC32
return 1 + lzma_vli_size(count) + index_list_size + 4;
}
/// Calculate the size of the Index field including Index Padding
static inline lzma_vli
index_size(lzma_vli count, lzma_vli index_list_size)
{
return vli_ceil4(index_size_unpadded(count, index_list_size));
}
/// Calculate the total size of the Stream
static inline lzma_vli
index_stream_size(lzma_vli blocks_size,
lzma_vli count, lzma_vli index_list_size)
{
return LZMA_STREAM_HEADER_SIZE + blocks_size
+ index_size(count, index_list_size)
+ LZMA_STREAM_HEADER_SIZE;
}
#endif