/////////////////////////////////////////////////////////////////////////////// // /// \file delta_common.c /// \brief Common stuff for Delta encoder and decoder // // Copyright (C) 2007 Lasse Collin // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // /////////////////////////////////////////////////////////////////////////////// #include "delta_common.h" static void delta_coder_end(lzma_coder *coder, lzma_allocator *allocator) { lzma_next_end(&coder->next, allocator); lzma_free(coder, allocator); return; } extern lzma_ret lzma_delta_coder_init(lzma_next_coder *next, lzma_allocator *allocator, const lzma_filter_info *filters, lzma_code_function code) { // Allocate memory for the decoder if needed. if (next->coder == NULL) { next->coder = lzma_alloc(sizeof(lzma_coder), allocator); if (next->coder == NULL) return LZMA_MEM_ERROR; // End function is the same for encoder and decoder. next->end = &delta_coder_end; next->coder->next = LZMA_NEXT_CODER_INIT; } // Coding function is different for encoder and decoder. next->code = code; // Set the delta distance. if (filters[0].options == NULL) return LZMA_PROG_ERROR; next->coder->distance = ((lzma_options_delta *)(filters[0].options)) ->distance; if (next->coder->distance < LZMA_DELTA_DISTANCE_MIN || next->coder->distance > LZMA_DELTA_DISTANCE_MAX) return LZMA_HEADER_ERROR; // Initialize the rest of the variables. next->coder->pos = 0; memzero(next->coder->history, LZMA_DELTA_DISTANCE_MAX); // Initialize the next decoder in the chain, if any. return lzma_next_filter_init(&next->coder->next, allocator, filters + 1); }