Originally the idea was that using LZMA_FULL_FLUSH
with Stream encoder would read the filter chain
from the same array that was used to intialize the
Stream encoder. Since most apps wouldn't use
LZMA_FULL_FLUSH, most apps wouldn't need to keep
the filter chain available after initializing the
Stream encoder. However, due to my mistake, it
actually required keeping the array always available.
Since setting the new filter chain via the array
used at initialization time is not a nice way to do
it for a couple of reasons, this commit ditches it
and introduces lzma_filters_update(). This new function
replaces also the "persistent" flag used by LZMA2
(and to-be-designed Subblock filter), which was also
an ugly thing to do.
Thanks to Alexey Tourbin for reminding me about the problem
that Stream encoder used to require keeping the filter
chain allocated.
This replaces bswap.h and integer.h.
The tuklib module uses <byteswap.h> on GNU,
<sys/endian.h> on *BSDs and <sys/byteorder.h>
on Solaris, which may contain optimized code
like inline assembly.
Don't use libtool convenience libraries to avoid recently
discovered long-standing subtle but somewhat severe bugs
in libtool (at least 1.5.22 and 2.2.6 are affected). It
was found when porting XZ Utils to Windows
<http://lists.gnu.org/archive/html/libtool/2009-06/msg00070.html>
but the problem is significant also e.g. on GNU/Linux.
Unless --disable-shared is passed to configure, static
library built from a set of convenience libraries will
contain PIC objects. That is, while libtool builds non-PIC
objects too, only PIC objects will be used from the
convenience libraries. On 32-bit x86 (tested on mobile XP2400+),
using PIC instead of non-PIC makes the decompressor 10 % slower
with the default CFLAGS.
So while xz was linked against static liblzma by default,
it got the slower PIC objects unless --disable-shared was
used. I tend develop and benchmark with --disable-shared
due to faster build time, so I hadn't noticed the problem
in benchmarks earlier.
This commit also adds support for building Windows resources
into liblzma and executables.
that was related to LZMA_MODE_FAST. The original code is slightly
faster although it compresses slightly worse. But since it is fast
mode, it is better to select the faster version.
broken. API has changed a lot and it will still change a
little more here and there. The command line tool doesn't
have all the required changes to reflect the API changes, so
it's easy to get "internal error" or trigger assertions.
literal coder as part of the main LZMA encoder or
decoder structure.
Make the LZMA decoder to rely on the current internal API
to free the allocated memory in case an error occurs.
specification. Simplify things by removing most of the
support for known uncompressed size in most places.
There are some miscellaneous changes here and there too.
The API of liblzma has got many changes and still some
more will be done soon. While most of the code has been
updated, some things are not fixed (the command line tool
will choke with invalid filter chain, if nothing else).
Subblock filter is somewhat broken for now. It will be
updated once the encoded format of the Subblock filter
has been decided.
misunderstanding of the code. There's no tiny fix for this
problem, so I also cleaned up the code in general.
This reduces the speed of the encoder 2-5 % in the fastest
compression mode ("lzma -1"). High compression modes should
have no noticeable performance difference.
This commit breaks things (especially LZMA_SYNC_FLUSH) but I
will fix them once the new format and LZMA2 has been roughly
implemented. Plain LZMA won't support LZMA_SYNC_FLUSH at all
and won't be supported in the new .lzma format. This may
change still but this is what it looks like now.
Support for known uncompressed size (that is, LZMA or LZMA2
without EOPM) is likely to go away. This means there will
be API changes.
word literal instead of char for better consistency.
There are still some names with _char instead of _literal
in lzma_optimum, these may be changed later.
Renamed length coder variables.
This commit doesn't change the program logic.
lzma_encoder_init.c. While we don't call
fill_distances_prices() and fill_align_prices() in
lzma_lzma_encoder_init(), we still need to initialize
these two variables so that the fill functions get
called in lzma_encoder_getoptimum.c in the beginning
of a stream.
table-based version from LZMA SDK 4.57. This should be
fast on most systems.
A simpler and smaller alternative version is also provided.
On some CPUs this can be even a little faster than the
default table-based version (see comments in fastpos.h),
but on most systems the table-based code is faster.
These changes implement support for LZMA_SYNC_FLUSH in LZMA
encoder, and move the temporary buffer needed by range encoder
from lzma_range_encoder structure to lzma_lz_encoder.
coder->lz.stream_end_was_reached. That variable
will be removed, and the check isn't required anyway.
Rearrange the check so that it doesn't make one to
think that there could be an integer overflow.
that use LZMA_SYNC_FLUSH with encoder (not implemented
yet). This is a new feature in the raw LZMA format,
which isn't supported by old decoders. This shouldn't
be a problem in practice, since lzma_alone_encoder()
will not allow LZMA_SYNC_FLUSH, and thus not allow
creating files on decodable with old decoders.
Made lzma_decoder.c to require tab width of 4 characters
if one wants to fit the code in 80 columns. This makes
the code easier to read.