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liblzma: Use lzma_always_inline in memcmplen.h.
(cherry picked from commit 068ee436f4
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@ -49,8 +49,7 @@
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/// It's rounded up to 2^n. This extra amount needs to be
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/// allocated in the buffers being used. It needs to be
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/// initialized too to keep Valgrind quiet.
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lzma_attribute((__always_inline__))
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static inline uint32_t
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static lzma_always_inline uint32_t
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lzma_memcmplen(const uint8_t *buf1, const uint8_t *buf2,
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uint32_t len, uint32_t limit)
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{
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