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liblzma: LZMA2 decoder: Be more strict about compressed chunk size

It wasn't really a bug, but it's good to be more strict.

Side effects ("downsides" would be a too strong word):

  - Now the LZMA decoder has to use the slow path at the end of every
    LZMA2 chunk even when the read position isn't close to &in[in_size].
    This doesn't matter in practice.

  - If a chunk header was corrupt exactly so that the compressed size is
    too small, now fewer bytes of uncompressed data can be recovered.

Reported-by: GitHub user christos-spearbit
This commit is contained in:
Lasse Collin 2026-08-20 16:38:42 +03:00
parent c077edfd18
commit c6c425829c
No known key found for this signature in database
GPG Key ID: 38EE757D69184620

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@ -165,11 +165,32 @@ lzma2_decode(void *coder_ptr, lzma_dict *restrict dict,
// coder->compressed_size later.
const size_t in_start = *in_pos;
// LZMA2 stream ends with the end marker (0x00), so there
// must be at least one byte after this chunk. Let the
// decoder read at most one byte past the end of the chunk.
// If the decoder reads the extra byte, then the input is
// corrupt. This way we won't produce (much) junk output
// from the input bytes that are past the end of this chunk.
// The extra byte makes things simpler, because we can ignore
// uncompressed size and not think about some corner cases.
//
// NOTE: It's not a security issue (information leak) to
// pass more input to the decoder than the chunk size.
// If an attacker can modify the compressed input, then the
// attacker can modify a chunk header so that it specifies
// a too large compressed size. liblzma <= 5.8.3 didn't
// have in_limit; in_size was passed to the decoder as is.
const size_t in_limit = *in_pos + my_min(in_size - *in_pos,
coder->compressed_size + 1);
// Decode from in[] to *dict.
const lzma_ret ret = coder->lzma.code(coder->lzma.coder,
dict, in, in_pos, in_size);
dict, in, in_pos, in_limit);
// Validate and update coder->compressed_size.
// Validate and update coder->compressed_size. If the input
// is corrupt, let the caller still see the newly-decoded
// output even if it is (partially) corrupt. It might allow
// users to recover a small amount of useful data.
const size_t in_used = *in_pos - in_start;
if (in_used > coder->compressed_size)
return LZMA_DATA_ERROR;