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Windows: Major update to Windows build instructions.

v5.6
Lasse Collin 2 months ago
parent
commit
8d38941bae
  1. 68
      INSTALL
  2. 23
      windows/INSTALL-MSVC.txt
  3. 49
      windows/INSTALL-MinGW-w64_with_Autotools.txt
  4. 203
      windows/INSTALL-MinGW-w64_with_CMake.txt
  5. 138
      windows/INSTALL-MinGW.txt
  6. 2
      windows/README-Windows.txt
  7. 35
      windows/build-with-cmake.bat
  8. 70
      windows/liblzma-crt-mixing.txt

68
INSTALL

@ -143,43 +143,37 @@ XZ Utils Installation
1.2.7. Windows
If it is enough to build liblzma (no command line tools):
- There is CMake support. It should be good enough to build
static liblzma or liblzma.dll with Visual Studio. The CMake
support may work with MinGW or MinGW-w64. Read the comment
in the beginning of CMakeLists.txt before running CMake!
- There are Visual Studio project files under the "windows"
directory. See windows/INSTALL-MSVC.txt. In the future the
project files will be removed when CMake support is good
enough. Thus, please test the CMake version and help fix
possible issues.
To build also the command line tools:
- MinGW-w64 + MSYS (32-bit and 64-bit x86): This is used
for building the official binary packages for Windows.
There is windows/build.bash to ease packaging XZ Utils with
MinGW(-w64) + MSYS into a redistributable .zip or .7z file.
See windows/INSTALL-MinGW.txt for more information.
- MinGW + MSYS (32-bit x86): I haven't recently tested this.
- Cygwin 1.7.35 and later: NOTE that using XZ Utils >= 5.2.0
under Cygwin older than 1.7.35 can lead to DATA LOSS! If
you must use an old Cygwin version, stick to XZ Utils 5.0.x
which is safe under older Cygwin versions. You can check
the Cygwin version with the command "cygcheck -V".
It may be possible to build liblzma with other toolchains too, but
that will probably require writing a separate makefile. Building
the command line tools with non-GNU toolchains will be harder than
building only liblzma.
Even if liblzma is built with MinGW(-w64), the resulting DLL can
be used by other compilers and linkers, including MSVC. See
windows/README-Windows.txt for details.
The "windows" directory contains instructions for a few types
of builds:
- INSTALL-MinGW-w64_with_CMake.txt
Simple instructions how to build XZ Utils natively on
Windows using only CMake and a prebuilt toolchain
(GCC + MinGW-w64 or Clang/LLVM + MinGW-w64).
- INSTALL-MinGW-w64_with_Autotools.txt
Native build under MSYS2 or cross-compilation from
GNU/Linux using a bash script that creates a .zip
and .7z archives of the binaries and documentation.
The related file README-Windows.txt is for the
resulting binary package.
- INSTALL-MSVC.txt
Building with MSVC / Visual Studio and CMake.
- liblzma-crt-mixing.txt
Documentation what to take into account as a programmer
if liblzma.dll and the application don't use the same
CRT (MSVCRT or UCRT).
Other choices:
- Cygwin: https://cygwin.com/
Building on Cygwin can be done like on many POSIX operating
systems. XZ Utils >= 5.2.0 isn't compatible with Cygwin older
than 1.7.35 (data loss!). 1.7.35 was released on 2015-03-04.
- MSYS2: https://www.msys2.org/
1.2.8. DOS

23
windows/INSTALL-MSVC.txt

@ -5,11 +5,15 @@ Building XZ Utils with Microsoft Visual Studio
Introduction
------------
liblzma got MSVC support in XZ Utils 5.2.0, and the xz and xzdec
command line tools in XZ Utils 5.6.0.
liblzma got MSVC support in XZ Utils 5.2.0, and the xz, xzdec,
lzmadec, and lzmainfo command line tools in XZ Utils 5.6.0.
Note: xz and xzdec depend on the the included GNU getopt
which is licensed under the GNU LGPLv2.1.
NOTE: The *.exe files are linked against GNU getopt_long from
the "lib" directory. That code is under the GNU LGPLv2.1
and thus the matching source code must be provided when
distributing the *.exe files. The simplest way to comply with
the license requirements is to distribute the matching XZ Utils
source package alongside the *.exe files.
MSVC 2013 update 2 and later have enough C99 support to build
liblzma from XZ Utils 5.2.0 and later without modifications.
@ -21,12 +25,13 @@ Introduction
Building
--------
It is recommended to use CMake to generate build files for MSVC.
Visual Studio project files are no longer provided (XZ Utils 5.4.x
were the last versions to include the project files).
Use CMake to generate build files for MSVC. Visual Studio project
files are no longer provided (XZ Utils 5.4.x were the last versions
to include the project files).
CMake-based build includes tests for liblzma but not for the
command line tools.
NOTE: GCC and Clang compatible inline assembly isn't supported by
the MSVC compiler. Using clang-cl under MSVC should make inline
assembly work (untested).
Notes

49
windows/INSTALL-MinGW-w64_with_Autotools.txt

@ -0,0 +1,49 @@
Creating XZ Utils Windows package with build.bash
=================================================
Introduction
------------
The script build.bash can be used for building XZ Utils with
GCC + MinGW-w64 under MSYS2, under the ancient MSYS, or
cross-compiling from GNU/Linux. The script will create a package
with binaries and documentation in a hopefully-convenient bundle.
NOTE: build.bash requires files that are only included
in release tarballs. If building from xz.git, a distribution
tarball should be created first.
For native builds on Windows, the CMake-based build described
in the file INSTALL-MinGW-w64_with_CMake.txt is simpler to do as
it has no need for MSYS2 and it works from xz.git without extra
steps. For cross-compilation and package creation the script can
be convenient though.
These instructions are for making a package with build.bash and thus
don't apply to normal Autotool-based builds under Cygwin or MSYS2.
Usage
-----
First copy the file COPYING.MinGW-w64-runtime.txt from MinGW-w64
to this directory. It contains copyright and license notices that
apply to the MinGW-w64 runtime that gets statically linked into
the XZ Utils binaries being built. build.bash will include the file
in the final package.
Put i686 and/or x86_64 GCC-based toolchain in PATH depending on
which builds are wanted.
Optional: Put the 7z tool from 7-Zip or p7zip in PATH. Without
this, .zip and .7z files won't be created from the finished "pkg"
directory contents.
Run build.bash:
bash windows/build.bash
Note that it does an in-tree build so the build files will be mixed
with the source files in the same directory tree.

203
windows/INSTALL-MinGW-w64_with_CMake.txt

@ -0,0 +1,203 @@
Building XZ Utils on Windows using MinGW-w64 and CMake
======================================================
1. Introduction
1.1. Licensing considerations
2. MSVCRT or UCRT
3. CMake
4. MinGW-w64 toolchains
4.1. MinGW-w64 with GCC
4.2. MinGW-w64 with Clang/LLVM
5. Building XZ Utils
5.1. Advanced build options
6. Creating an import library for MSVC / Visual Studio
1. Introduction
---------------
This document explains how to build XZ Utils using MinGW-w64,
GCC or Clang/LLVM, CMake, and GNU make (mingw32-make) natively
on Windows. The resulting XZ Utils library and executable files
will only depend on DLLs that are included in Windows.
The build tools can be extracted into separate directories and used
directly from there and deleted when no longer needed. There are no
installers to run for these and no configuration needed.
These instructions don't apply to Cygwin. XZ Utils can be built
under Cygwin in the same way as many other packages.
1.1. Licensing considerations
Parts of MinGW-w64 runtime are statically linked into the binaries
being built. The file COPYING.MinGW-w64-runtime.txt in MinGW-w64
contains the license notices that apply to some parts of the
runtime. The notices must be distributed alongside the binaries
that have been built with MinGW-w64.
MinGW-w64 includes getopt_long(). The GNU getopt_long() (LGPLv2.1)
included in XZ Utils isn't used when building with MinGW-w64.
The code from XZ Utils that ends up liblzma.dll and the *.exe files
is under the BSD Zero Clause License (0BSD) which doesn't require
any copyright or license notices to be included when distributing
the binaries. See the file COPYING in the parent directory.
2. MSVCRT or UCRT
-----------------
Both GCC and Clang/LLVM based MinGW-w64 toolchains come in MSVCRT
and Universal C runtime (UCRT) variants. MSVCRT is the old one.
32-bit builds of XZ Utils with MSVCRT should run on Windows 2000
and later (even Windows 95 should still be possible with trivial
edits to the source code).
UCRT is included in Windows 10, and it's possible to install UCRT
on Windows XP and later. UCRT might be the preferred choice if
out-of-the-box compatibility with Windows versions older than 10
is not required. Visual Studio 2015 and later produce binaries
that use UCRT.
If you want to build liblzma.dll for use with your application,
it's recommended to use the same CRT for all components. If this
isn't possible, see the file liblzma-crt-mixing.txt.
If you only need the command line tools, the choice of CRT isn't
important, at least for now.
3. CMake
--------
CMake is used for selecting build options and generating makefiles.
It can also be used to extract archives, including .tar.xz and .7z.
Download a CMake binary package (.zip) from its homepage:
https://cmake.org/download/
Extract it to, for example, C:\devel\cmake so that the executables
end up in C:\devel\cmake\bin. Avoid spaces and other special
characters in the path.
4. MinGW-w64 toolchains
-----------------------
There are a few choices of prebuilt toolchains listed on
the MinGW-w64 homepage:
https://www.mingw-w64.org/downloads/
These instructions list one GCC-based version and one
Clang/LLVM-based version. Both include mingw32-make too.
4.1. MinGW-w64 with GCC
For GCC, download appropriate packages from Mingw-builds depending
on if you want to build 32-bit or 64-bit x86 version of XZ Utils
and if the XZ Utils binaries should link against MSVCRT or UCRT:
https://github.com/niXman/mingw-builds-binaries/releases
i686-*-release-win32-*-msvcrt-*.7z 32-bit, uses MSVCRT (old)
i686-*-release-win32-*-ucrt-*.7z 32-bit, uses UCRT (new)
x86_64-*-release-win32-*-msvcrt-*.7z 64-bit, uses MSVCRT (old)
x86_64-*-release-win32-*-ucrt-*.7z 64-bit, uses UCRT (new)
Extract it, for example, to C:\devel so that the executables are
in C:\devel\mingw32\bin or C:\devel\mingw64\bin. To extract,
you can install 7-Zip from <https://7-zip.org/> or use CMake
on the command line:
set PATH=C:\devel\cmake\bin;%PATH%
c:
cd \devel
cmake -E tar xf x86_64-13.1.0-release-win32-seh-ucrt-rt_v11-rev1.7z
Then skip to the section "Building XZ Utils".
4.2. MinGW-w64 with Clang/LLVM
For Clang/LLVM, download an appropriate package from LLVM-MinGW:
https://github.com/mstorsjo/llvm-mingw/releases
llvm-mingw-*-msvcrt-i686.zip 32-bit, uses MSVCRT (old)
llvm-mingw-*-ucrt-i686.zip 32-bit, uses UCRT (new)
llvm-mingw-*-msvcrt-x86_64.zip 64-bit, uses MSVCRT (old)
llvm-mingw-*-ucrt-x86_64.zip 64-bit, uses UCRT (new)
Extract it, for example, to C:\devel so that the executables end up
in a directory like C:\devel\llvm-mingw-20230919-ucrt-x86_64\bin.
5. Building XZ Utils
--------------------
For a simple builds, you can use the included build-with-cmake.bat
which takes these arguments:
%1 = Path to CMake's bin directory. Example:
c:\devel\cmake\bin
%2 = Path to MinGW-w64's bin directory. Example:
c:\devel\mingw64\bin
%3 = ON or OFF: Set to ON to build liblzma.dll or OFF for
static liblzma.a. With OFF, the *.exe files won't
depend on liblzma.dll.
Example:
build-with-cmake C:\devel\cmake\bin C:\devel\mingw64\bin ON
If successful, the "build" directory should then contain:
liblzma.dll liblzma compression library
liblzma.def DEF file for creating an import library
xz.exe xz command line tool
xzdec.exe Decompression-only tool (smaller than xz.exe)
lzmadec.exe Decompression-only tool for legacy .lzma files
lzmainfo.exe Shows header info of legacy .lzma files
Ignore the other files. :-)
5.1. Advanced build options
For 32-bit x86 builds, adding -msse2 to CFLAGS improves
compression speed a little (but not decompression speed).
There is no runtime detection for SSE2 support. It is
recommended to use 64-bit version when possible.
It's possible to omit features from the build to reduce code size.
There are several CMake configuration options available. One may
change from CMAKE_BUILD_TYPE=Release to =MinSizeRel as well but
it makes the code slower.
If building for multiple targets, keep only one toolchain in PATH
at a time.
6. Creating an import library for MSVC / Visual Studio
------------------------------------------------------
To link against liblzma.dll, you need to create an import library
first. You need the "lib" command from MSVC and liblzma.def. Here
is the command that works on 32-bit x86:
lib /def:liblzma.def /out:liblzma.lib /machine:ix86
On x86-64, the /machine argument has to be changed:
lib /def:liblzma.def /out:liblzma.lib /machine:x64
IMPORTANT: See also the file liblzma-crt-mixing.txt.

138
windows/INSTALL-MinGW.txt

@ -1,138 +0,0 @@
Building XZ Utils on Windows
============================
Introduction
------------
This document explains shortly where to get and how to install the
build tools that are needed to build XZ Utils on Windows. The final
binary package will be standalone in sense that it will depend only
on DLLs that are included in all Windows installations.
These instructions don't apply to Cygwin. XZ Utils can be built under
Cygwin in the same way as many other packages.
These instructions don't apply to MinGW and MSYS developers either,
who may want to package XZ Utils for MinGW or MSYS distributions.
You know who you are, and will probably use quite different configure
options etc. than what is described here.
Installing the toolchain(s)
---------------------------
Some of the following is needed:
- MSYS is always needed to use the GNU Autotools based build system.
- MinGW builds 32-bit x86 binaries.
- 32-bit MinGW-w64 (I call it MingW-w32 here) builds 32-bit x86
executables too.
- MinGW-w64 builds 64-bit x86-64 binaries.
So you need to pick between MinGW and MinGW-w32 when building
32-bit version. You don't need both.
You might find 7-Zip <https://7-zip.org/> handy when extracting
some files. The ready-made build script build.bash will also use
7-Zip to create the distributable .zip and .7z files.
I used the following directory structure but you can use whatever
you want. Just note that I will use these in my examples. Each of
these should have a subdirectory "bin":
C:\devel\tools\msys
C:\devel\tools\mingw
C:\devel\tools\mingw-w32
C:\devel\tools\mingw-w64
Installing MSYS
You can download MSYS from MinGW's Sourceforge page:
https://sourceforge.net/projects/mingw/files/MSYS/Base/msys-core/
I recommend using MSYS 1.0.11 (MSYS-1.0.11.exe or
msysCORE-1.0.11-bin.tar.gz) because that package includes all the
required tools. At least some of the later versions include only
a subset and thus you would need to download the rest separately.
The old version will work fine for building XZ Utils.
You can use either the .exe or .tar.gz package. I prefer .tar.gz,
because it can be extracted into any directory and later removed
without worrying about uninstallers.
Installing MinGW
NOTE: This section may be outdated. I haven't tried MinGW recently.
You can download the required packages from MinGW's Sourceforge page:
https://sourceforge.net/projects/mingw/files/
These version numbers were the latest when I wrote this document, but
you probably should pick the latest versions:
MinGW Runtime -> mingwrt-3.17-mingw32-dev.tar.gz
MinGW API for MS-Windows -> w32api-3.14-mingw32-dev.tar.gz
GNU Binutils -> binutils-2.20-1-bin.tar.gz
GCC Version 4 -> gcc-full-4.4.0-mingw32-bin-2.tar.lzma
The full GCC package is quite big, but if you want a smaller
download, you will need to download more than one file, so I'm
using the full package in this document for simplicity.
Extract the packages in the above order, possibly overwriting files
from packages that were extracted earlier.
Installing MinGW-w32 or MinGW-w64
I used the packages from Mingw-builds project. With that it is
enough to pick one .7z file for 32-bit and another for 64-bit
toolchain. For XZ Utils 5.2.0 I used the packages from these
directories:
https://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win32/Personal%20Builds/mingw-builds/4.9.2/threads-win32/sjlj/
https://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/mingw-builds/4.9.2/threads-win32/sjlj/
If you install both MinGW-w32 and MinGW-w64, remember to extract
them into different directories. build.bash looks at
C:\devel\tools\mingw-w32 and C:\devel\tools\mingw-w64 by default.
Building XZ Utils
-----------------
Start MSYS by going to the directory C:\devel\tools\msys and running
msys.bat there (double-click or use command prompt). It will start
at "home" directory, which is C:\devel\tools\msys\home\YourUserName.
If you have xz-5.x.x.tar.gz in C:\devel, you should be able to build
it now with the following commands:
cd /c/devel
tar xzf xz-5.x.x.tar.gz
cd xz-5.x.x
bash windows/build.bash
If you used some other directory than C:\devel\tools for the build
tools, edit the variables near the beginning of build.bash first.
If you want to build manually, read the buildit() function in
build.bash. Look especially at the latter configure invocation.
Be patient. Running configure and other scripts used by the build
system is (very) slow under Windows.
Using a snapshot from the Git repository
To use a snapshot, the build system files need to be generated with
autogen.sh or "autoreconf -fi" before trying to build using the
above build instructions. You can install the relevant extra packages
from MinGW or use Cygwin or use e.g. a GNU/Linux system to create a
source package with the required build system files.

2
windows/README-Windows.txt

@ -92,6 +92,8 @@ Creating an import library for MSVC / Visual Studio
lib /def:liblzma.def /out:liblzma.lib /machine:x64
IMPORTANT: See also the file liblzma-crt-mixing.txt.
Reporting bugs
--------------

35
windows/build-with-cmake.bat

@ -0,0 +1,35 @@
@rem # SPDX-License-Identifier: 0BSD
@rem # Author: Lasse Collin
@rem #
@rem ########################################################################
@rem #
@rem # This builds XZ Utils with CMake + MinGW-w64 (GCC or Clang/LLVM).
@rem # See INSTALL-MinGW-w64_with_CMake.txt for detailed instructions.
@rem #
@rem # Summary of command line arguments:
@rem #
@rem # %1 = Path to CMake's bin directory. Example:
@rem # C:\devel\cmake\bin
@rem #
@rem # %2 = Path to MinGW-w64's bin directory. Example:
@rem # C:\devel\mingw64\bin
@rem #
@rem # %3 = ON or OFF: Set to ON to build liblzma.dll or OFF for
@rem # static liblzma.a. With OFF, the *.exe files won't
@rem # depend on liblzma.dll.
@rem #
@rem ########################################################################
setlocal
set PATH=%1;%2;%PATH%
md build || exit /b
cd build || exit /b
cmake -G "MinGW Makefiles" -DCMAKE_BUILD_TYPE=Release -DENABLE_NLS=OFF -DBUILD_SHARED_LIBS=%3 ..\.. || exit /b
mingw32-make || exit /b
mingw32-make test || exit /b
@rem liblzma.dll might not exist so ignore errors.
strip xz.exe xzdec.exe lzmadec.exe lzmainfo.exe liblzma.dll
exit /b 0

70
windows/liblzma-crt-mixing.txt

@ -0,0 +1,70 @@
liblzma.dll and mixing C runtimes (CRTs)
----------------------------------------
If possible, liblzma.dll should be linked against the same CRT
(MSVCRT or UCRT) as the application calling the liblzma functions.
When this isn't possible, liblzma.dll will still work but there
are a few API functions that need extra care.
Each CRT has its own memory allocator, stdio FILE implementation,
mapping of file descriptors from _open() to Windows' HANDLEs, and
so on. Mixing CRTs is a problem if, for example, one library calls
fopen() and then passes the resulting FILE* to a second library and
these two libraries use different CRTs. liblzma doesn't expose FILE
pointers or file descriptors in the API but the problem can occur
with memory allocation with a few specific functions.
The most commonly-used API functions in liblzma are such that both
memory allocation and deallocation is done internally by liblzma,
thus most applications won't have any problems with mixing CRTs
with liblzma.dll. The following API functions are the exception:
lzma/block.h:
lzma_block_header_decode
lzma/filter.h:
lzma_filters_copy
lzma_filters_free
lzma_properties_decode
lzma_filter_flags_decode
lzma_str_to_filters
lzma_str_from_filters
lzma_str_list_filters
Excluding lzma_filters_free(), the above functions allocate memory
and leave it to the caller to free it. lzma_filters_free() frees
memory given to it, and that memory may have been allocated outside
of liblzma.
For example, if application calls lzma_str_list_filters(&ptr, ...)
and then uses free(ptr), something bad (memory corruption, crash)
will happen if the application and liblzma.dll aren't using the
same CRT. This can be worked around with a few lines of extra code.
All these functions (and many others too) take a pointer to
lzma_allocator structure as an argument. Typically it is set to
NULL to let liblzma use malloc() and free() (and also calloc()
as it is faster than malloc() + memset()). A custom lzma_allocator
can be used to wrap malloc() and free() from application's CRT:
static void * LZMA_API_CALL
my_alloc(void *opaque, size_t nmemb, size_t size)
{
// liblzma guarantees that this won't overflow.
return malloc(nmemb * size);
}
static void LZMA_API_CALL
my_free(void *opaque, void *ptr)
{
free(ptr);
}
static const lzma_allocator allocator
= { &my_alloc, &my_free, NULL };
By passing &allocator to the problematic functions, CRT mixing
should not cause any problems. There is no need to use &allocator
with functions other than those listed above.
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