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CMake: Disable unity builds project-wide
liblzma and xz can't be compiled as a unity/jumbo build because of redeclarations and type name reuse. The CMake documentation recommends setting UNITY_BUILD to false in this case. This is especially important if we're compiled as a subproject and the consumer wants to use CMAKE_UNITY_BUILD=ON for the rest of their code base. Closes: https://github.com/tukaani-project/xz/pull/158 (cherry picked from commit bf6da9a573a780cd1a7fb1728ef55d09e58dad11)
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@ -175,6 +175,12 @@ endif()
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# On Apple OSes, don't build executables as bundles:
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set(CMAKE_MACOSX_BUNDLE OFF)
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# The targets defined here don't support compiling as a unity build. Encoder
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# and decoder source files define different types with the same name, and some
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# internal header files don't have header guards leading to redeclaration
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# errors.
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set(CMAKE_UNITY_BUILD OFF)
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# Set CMAKE_INSTALL_LIBDIR and friends. This needs to be done before
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# the LOCALEDIR_DEFINITION workaround below.
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include(GNUInstallDirs)
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