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liblzma: mt dec: Simplify by removing the THR_STOP state
The main thread can directly set THR_IDLE in threads_stop() which is called when errors are detected. threads_stop() won't return the stopped threads to the pool or free the memory pointed by thr->in anymore, but it doesn't matter because the existing workers won't be reused after an error. The resources will be cleaned up when threads_end() is called (reinitializing the decoder always calls threads_end()). Reviewed-by: Sebastian Andrzej Siewior <sebastian@breakpoint.cc> Thanks-to: Sam James <sam@gentoo.org> (cherry picked from commit c0c835964dfaeb2513a3c0bdb642105152fe9f34)
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@ -24,15 +24,10 @@ typedef enum {
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THR_IDLE,
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/// Decoding is in progress.
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/// Main thread may change this to THR_STOP or THR_EXIT.
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/// Main thread may change this to THR_IDLE or THR_EXIT.
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/// The worker thread may change this to THR_IDLE.
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THR_RUN,
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/// The main thread wants the thread to stop whatever it was doing
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/// but not exit. Main thread may change this to THR_EXIT.
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/// The worker thread may change this to THR_IDLE.
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THR_STOP,
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/// The main thread wants the thread to exit.
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THR_EXIT,
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@ -347,27 +342,6 @@ worker_enable_partial_update(void *thr_ptr)
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}
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/// Things do to at THR_STOP or when finishing a Block.
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/// This is called with thr->coder->mutex locked.
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static void
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worker_stop(struct worker_thread *thr)
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{
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// Update memory usage counters.
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thr->coder->mem_in_use -= thr->in_size;
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thr->in_size = 0; // thr->in was freed above.
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thr->coder->mem_in_use -= thr->mem_filters;
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thr->coder->mem_cached += thr->mem_filters;
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// Put this thread to the stack of free threads.
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thr->next = thr->coder->threads_free;
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thr->coder->threads_free = thr;
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mythread_cond_signal(&thr->coder->cond);
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return;
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}
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static MYTHREAD_RET_TYPE
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worker_decoder(void *thr_ptr)
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{
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@ -398,17 +372,6 @@ next_loop_unlocked:
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return MYTHREAD_RET_VALUE;
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}
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if (thr->state == THR_STOP) {
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thr->state = THR_IDLE;
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mythread_mutex_unlock(&thr->mutex);
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mythread_sync(thr->coder->mutex) {
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worker_stop(thr);
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}
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goto next_loop_lock;
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}
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assert(thr->state == THR_RUN);
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// Update progress info for get_progress().
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@ -511,7 +474,22 @@ next_loop_unlocked:
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&& thr->coder->thread_error == LZMA_OK)
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thr->coder->thread_error = ret;
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worker_stop(thr);
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// Return the worker thread to the stack of available
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// threads.
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{
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// Update memory usage counters.
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thr->coder->mem_in_use -= thr->in_size;
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thr->in_size = 0; // thr->in was freed above.
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thr->coder->mem_in_use -= thr->mem_filters;
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thr->coder->mem_cached += thr->mem_filters;
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// Put this thread to the stack of free threads.
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thr->next = thr->coder->threads_free;
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thr->coder->threads_free = thr;
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}
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mythread_cond_signal(&thr->coder->cond);
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}
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goto next_loop_lock;
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@ -545,17 +523,22 @@ threads_end(struct lzma_stream_coder *coder, const lzma_allocator *allocator)
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}
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/// Tell worker threads to stop without doing any cleaning up.
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/// The clean up will be done when threads_exit() is called;
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/// it's not possible to reuse the threads after threads_stop().
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///
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/// This is called before returning an unrecoverable error code
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/// to the application. It would be waste of processor time
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/// to keep the threads running in such a situation.
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static void
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threads_stop(struct lzma_stream_coder *coder)
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{
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for (uint32_t i = 0; i < coder->threads_initialized; ++i) {
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// The threads that are in the THR_RUN state will stop
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// when they check the state the next time. There's no
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// need to signal coder->threads[i].cond.
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mythread_sync(coder->threads[i].mutex) {
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// The state must be changed conditionally because
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// THR_IDLE -> THR_STOP is not a valid state change.
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if (coder->threads[i].state != THR_IDLE) {
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coder->threads[i].state = THR_STOP;
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mythread_cond_signal(&coder->threads[i].cond);
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}
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coder->threads[i].state = THR_IDLE;
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}
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}
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@ -1949,7 +1932,7 @@ stream_decoder_mt_init(lzma_next_coder *next, const lzma_allocator *allocator,
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// accounting from scratch, too. Changes in filter and block sizes may
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// affect number of threads.
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//
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// FIXME? Reusing should be easy but unlike the single-threaded
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// Reusing threads doesn't seem worth it. Unlike the single-threaded
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// decoder, with some types of input file combinations reusing
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// could leave quite a lot of memory allocated but unused (first
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// file could allocate a lot, the next files could use fewer
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