mirror of https://git.tukaani.org/xz.git
The LZMA2 decoder fix introduced a bug to LZ decoder,
which made LZ decoder return too early after dictionary reset. This fixes it.
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@ -84,14 +84,14 @@ decode_buffer(lzma_coder *coder,
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// where to start copying to the out[] buffer.
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const size_t dict_start = coder->dict.pos;
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// Calculate how much we allow the process() function to
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// decode. It must not decode past the end of the dictionary
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// Calculate how much we allow coder->lz.code() to decode.
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// It must not decode past the end of the dictionary
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// buffer, and we don't want it to decode more than is
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// actually needed to fill the out[] buffer.
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coder->dict.limit = coder->dict.pos + MIN(out_size - *out_pos,
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coder->dict.size - coder->dict.pos);
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// Call the process() function to do the actual decoding.
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// Call the coder->lz.code() to do the actual decoding.
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const lzma_ret ret = coder->lz.code(
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coder->lz.coder, &coder->dict,
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in, in_pos, in_size);
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@ -104,15 +104,28 @@ decode_buffer(lzma_coder *coder,
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copy_size);
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*out_pos += copy_size;
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// Reset the dictionary if so requested by process().
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if (coder->dict.need_reset)
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// Reset the dictionary if so requested by coder->lz.code().
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if (coder->dict.need_reset) {
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lz_decoder_reset(coder);
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// Return if everything got decoded or an error occurred, or
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// if there's no more data to decode.
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if (ret != LZMA_OK || *out_pos == out_size
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|| coder->dict.pos < coder->dict.size)
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return ret;
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// Since we reset dictionary, we don't check if
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// dictionary became full.
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if (ret != LZMA_OK || *out_pos == out_size)
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return ret;
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} else {
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// Return if everything got decoded or an error
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// occurred, or if there's no more data to decode.
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//
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// Note that detecting if there's something to decode
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// is done by looking if dictionary become full
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// instead of looking if *in_pos == in_size. This
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// is because it is possible that all the input was
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// consumed already but some data is pending to be
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// written to the dictionary.
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if (ret != LZMA_OK || *out_pos == out_size
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|| coder->dict.pos < coder->dict.size)
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return ret;
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}
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}
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}
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