mirror of https://git.tukaani.org/xz.git
Windows: Update the build script and README-Windows.txt.
The 32-bit build is now for i686 or newer because the prebuilt MinGW-w64 toolchains include i686 code in the executables even if one uses -march=i486. The build script builds 32-bit SSE2 enabled version too. Run-time detection of SSE2 support would be nice (on any OS) but it's not implemented in XZ Utils yet.
This commit is contained in:
parent
4a1f6133ee
commit
0152f72bf6
|
@ -21,14 +21,18 @@ Package contents
|
||||||
----------------
|
----------------
|
||||||
|
|
||||||
All executables and libraries in this package require msvcrt.dll.
|
All executables and libraries in this package require msvcrt.dll.
|
||||||
It's included in all recent Windows versions. On Windows 95 it
|
It's included in all recent Windows versions. (On Windows 95 it
|
||||||
might be missing, but once you get it somewhere, XZ Utils should
|
might be missing, but once you get it somewhere, the i686 binaries
|
||||||
run even on Windows 95.
|
should run even on Windows 95 if the processor is new enough.)
|
||||||
|
|
||||||
There are two different versions of the executable and library files.
|
There is a SSE2 optimization in the compression code but this
|
||||||
There is one directory for each type of binaries:
|
version of XZ Utils doesn't include run-time processor detection.
|
||||||
|
This is why there is a separate i686-SSE2 version.
|
||||||
|
|
||||||
bin_i486 32-bit x86 (i486 and up), Windows 95 and later
|
There is one directory for each type of executable and library files:
|
||||||
|
|
||||||
|
bin_i686 32-bit x86 (i686 and newer), Windows 95 and later
|
||||||
|
bin_i686-sse2 32-bit x86 (i686 with SSE2), Windows 98 and later
|
||||||
bin_x86-64 64-bit x86-64, Windows Vista and later
|
bin_x86-64 64-bit x86-64, Windows Vista and later
|
||||||
|
|
||||||
Each of the above directories have the following files:
|
Each of the above directories have the following files:
|
||||||
|
@ -90,15 +94,13 @@ Microsoft Visual C++
|
||||||
|
|
||||||
lib /def:liblzma.def /out:liblzma.lib /machine:x64
|
lib /def:liblzma.def /out:liblzma.lib /machine:x64
|
||||||
|
|
||||||
Linking against static liblzma might work too, but usually you
|
If you need to link statically against liblzma, you should build
|
||||||
should use liblzma.dll if possible. (Or, if having a decompressor
|
liblzma with MSVC 2013 update 2 or later. Alternatively, if having
|
||||||
is enough, consider using XZ Embedded or LZMA SDK which can be
|
a decompressor is enough, consider using XZ Embedded or LZMA SDK.
|
||||||
compiled with MSVC.)
|
|
||||||
|
|
||||||
To try linking against static liblzma, rename liblzma.a to e.g.
|
When you plan to link against static liblzma, you need to tell
|
||||||
liblzma_static.lib and tell MSVC to link against it. You also need
|
lzma.h to not use __declspec(dllimport) by defining the macro
|
||||||
to tell lzma.h to not use __declspec(dllimport) by defining the
|
LZMA_API_STATIC. You can do it either in the C/C++ code
|
||||||
macro LZMA_API_STATIC. You can do it either in the C/C++ code
|
|
||||||
|
|
||||||
#define LZMA_API_STATIC
|
#define LZMA_API_STATIC
|
||||||
#include <lzma.h>
|
#include <lzma.h>
|
||||||
|
|
|
@ -75,6 +75,8 @@ buildit()
|
||||||
# threading. So I don't include a size-optimized liblzma for now.
|
# threading. So I don't include a size-optimized liblzma for now.
|
||||||
./configure \
|
./configure \
|
||||||
--prefix= \
|
--prefix= \
|
||||||
|
--enable-silent-rules \
|
||||||
|
--disable-dependency-tracking \
|
||||||
--disable-nls \
|
--disable-nls \
|
||||||
--disable-scripts \
|
--disable-scripts \
|
||||||
--disable-threads \
|
--disable-threads \
|
||||||
|
@ -89,9 +91,12 @@ buildit()
|
||||||
|
|
||||||
make distclean
|
make distclean
|
||||||
|
|
||||||
# Build the normal speed-optimized binaries.
|
# Build the normal speed-optimized binaries. The type of threading
|
||||||
|
# (win95 vs. vista) will be autodetect from the target architecture.
|
||||||
./configure \
|
./configure \
|
||||||
--prefix= \
|
--prefix= \
|
||||||
|
--enable-silent-rules \
|
||||||
|
--disable-dependency-tracking \
|
||||||
--disable-nls \
|
--disable-nls \
|
||||||
--disable-scripts \
|
--disable-scripts \
|
||||||
--build="$BUILD" \
|
--build="$BUILD" \
|
||||||
|
@ -125,19 +130,19 @@ txtcp()
|
||||||
done
|
done
|
||||||
}
|
}
|
||||||
|
|
||||||
# FIXME: Make sure that we don't get i686 or i586 code from the runtime.
|
|
||||||
# Or if we do, update the strings here to match the generated code.
|
|
||||||
# i686 has cmov which can help like maybe 1 % in performance but things
|
|
||||||
# like SSE don't help, so i486 isn't horrible for performance.
|
|
||||||
#
|
|
||||||
# FIXME: Using i486 in the configure triplet may be wrong.
|
|
||||||
if [ -d "$MINGW_W32_DIR" ]; then
|
if [ -d "$MINGW_W32_DIR" ]; then
|
||||||
# 32-bit x86, Win95 or later, using MinGW-w32
|
# 32-bit x86, Win95 or later, using MinGW-w32
|
||||||
PATH=$MINGW_W32_DIR/bin:$MINGW_W32_DIR/i686-w64-mingw32/bin:$PATH \
|
PATH=$MINGW_W32_DIR/bin:$MINGW_W32_DIR/i686-w64-mingw32/bin:$PATH \
|
||||||
buildit \
|
buildit \
|
||||||
pkg/bin_i486 \
|
pkg/bin_i486 \
|
||||||
i486-w64-mingw32 \
|
i686-w64-mingw32 \
|
||||||
'-march=i486 -mtune=generic'
|
'-march=i686 -mtune=generic'
|
||||||
|
# 32-bit x86 with SSE2, Win98 or later, using MinGW-w32
|
||||||
|
PATH=$MINGW_W32_DIR/bin:$MINGW_W32_DIR/i686-w64-mingw32/bin:$PATH \
|
||||||
|
buildit \
|
||||||
|
pkg/bin_i686-sse2 \
|
||||||
|
i686-w64-mingw32 \
|
||||||
|
'-march=i686 -msse2 -mfpmath=sse -mtune=generic'
|
||||||
elif [ -d "$MINGW_DIR" ]; then
|
elif [ -d "$MINGW_DIR" ]; then
|
||||||
# 32-bit x86, Win95 or later, using MinGW
|
# 32-bit x86, Win95 or later, using MinGW
|
||||||
PATH=$MINGW_DIR/bin:$PATH \
|
PATH=$MINGW_DIR/bin:$PATH \
|
||||||
|
|
Loading…
Reference in New Issue