xz/src/liblzma/lz/lz_decoder.c

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2007-12-08 22:42:33 +00:00
///////////////////////////////////////////////////////////////////////////////
//
/// \file lz_decoder.c
/// \brief LZ out window
//
// Copyright (C) 1999-2006 Igor Pavlov
// Copyright (C) 2007 Lasse Collin
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
///////////////////////////////////////////////////////////////////////////////
#include "lz_decoder.h"
/// Minimum size of allocated dictionary
#define DICT_SIZE_MIN 8192
/// When there is less than this amount of data available for decoding,
/// it is moved to the temporary buffer which
/// - protects from reads past the end of the buffer; and
/// - stored the incomplete data between lzma_code() calls.
///
/// \note TEMP_LIMIT must be at least as much as
/// REQUIRED_IN_BUFFER_SIZE defined in lzma_decoder.c.
#define TEMP_LIMIT 32
// lzma_lz_decoder.dict[] must be three times the size of TEMP_LIMIT.
// 2 * TEMP_LIMIT is used for the actual data, and the third TEMP_LIMIT
// bytes is needed for safety to allow decode_dummy() in lzma_decoder.c
// to read past end of the buffer. This way it should be both fast and simple.
#if LZMA_BUFFER_SIZE < 3 * TEMP_LIMIT
# error LZMA_BUFFER_SIZE < 3 * TEMP_LIMIT
#endif
struct lzma_coder_s {
lzma_next_coder next;
lzma_lz_decoder lz;
// There are more members in this structure but they are not
// visible in LZ coder.
};
/// - Copy as much data as possible from lz->dict[] to out[].
/// - Update *out_pos, lz->start, and lz->end accordingly.
/// - Wrap lz-pos to the beginning of lz->dict[] if there is a danger that
/// it may go past the end of the buffer (lz->pos >= lz->must_flush_pos).
static inline bool
flush(lzma_lz_decoder *restrict lz, uint8_t *restrict out,
size_t *restrict out_pos, size_t out_size)
{
// Flush uncompressed data from the history buffer to
// the output buffer. This is done in two phases.
assert(lz->start <= lz->end);
// Flush if pos < start < end.
if (lz->pos < lz->start && lz->start < lz->end) {
bufcpy(lz->dict, &lz->start, lz->end, out, out_pos, out_size);
// If we reached end of the data in history buffer,
// wrap to the beginning.
if (lz->start == lz->end)
lz->start = 0;
}
// Flush if start start < pos <= end. This is not as `else' for
// previous `if' because the previous one may make this one true.
if (lz->start < lz->pos) {
bufcpy(lz->dict, &lz->start,
lz->pos, out, out_pos, out_size);
if (lz->pos >= lz->must_flush_pos) {
// Wrap the flushing position if we have
// flushed the whole history buffer.
if (lz->pos == lz->start)
lz->start = 0;
// Wrap the write position and store to lz.end
// how much there is new data available.
lz->end = lz->pos;
lz->pos = 0;
lz->is_full = true;
}
}
assert(lz->pos < lz->must_flush_pos);
return *out_pos == out_size;
}
/// Calculate safe value for lz->limit. If no safe value can be found,
/// set lz->limit to zero. When flushing, only as little data will be
/// decoded as is needed to fill the output buffer (lowers both latency
/// and throughput).
///
/// \return true if there is no space for new uncompressed data.
///
static inline bool
set_limit(lzma_lz_decoder *lz, size_t out_avail, bool flushing)
{
// Set the limit so that writing to dict[limit + match_max_len - 1]
// doesn't overwrite any unflushed data and doesn't write past the
// end of the dict buffer.
if (lz->start <= lz->pos) {
// We can fill the buffer from pos till the end
// of the dict buffer.
lz->limit = lz->must_flush_pos;
} else if (lz->pos + lz->match_max_len < lz->start) {
// There's some unflushed data between pos and end of the
// buffer. Limit so that we don't overwrite the unflushed data.
lz->limit = lz->start - lz->match_max_len;
} else {
// Buffer is too full.
lz->limit = 0;
return true;
}
// Finetune the limit a bit if it isn't zero.
assert(lz->limit > lz->pos);
const size_t dict_avail = lz->limit - lz->pos;
if (lz->uncompressed_size < dict_avail) {
// Finishing a stream that doesn't have
// an end of stream marker.
lz->limit = lz->pos + lz->uncompressed_size;
} else if (flushing && out_avail < dict_avail) {
// Flushing enabled, decoding only as little as needed to
// fill the out buffer (if there's enough input, of course).
lz->limit = lz->pos + out_avail;
}
return lz->limit == lz->pos;
}
/// Takes care of wrapping the data into temporary buffer when needed,
/// and calls the actual decoder.
///
/// \return true if error occurred
///
static inline bool
call_process(lzma_coder *restrict coder, const uint8_t *restrict in,
size_t *restrict in_pos, size_t in_size)
{
// It would be nice and simple if we could just give in[] to the
// decoder, but the requirement of zlib-like API forces us to be
// able to make *in_pos == in_size whenever there is enough output
// space. If needed, we will append a few bytes from in[] to
// a temporary buffer and decode enough to reach the part that
// was copied from in[]. Then we can continue with the real in[].
bool error;
const size_t dict_old_pos = coder->lz.pos;
const size_t in_avail = in_size - *in_pos;
if (coder->lz.temp_size + in_avail < 2 * TEMP_LIMIT) {
// Copy all the available input from in[] to temp[].
memcpy(coder->lz.temp + coder->lz.temp_size,
in + *in_pos, in_avail);
coder->lz.temp_size += in_avail;
*in_pos += in_avail;
assert(*in_pos == in_size);
// Decode as much as possible.
size_t temp_used = 0;
error = coder->lz.process(coder, coder->lz.temp, &temp_used,
coder->lz.temp_size, true);
assert(temp_used <= coder->lz.temp_size);
// Move the remaining data to the beginning of temp[].
coder->lz.temp_size -= temp_used;
memmove(coder->lz.temp, coder->lz.temp + temp_used,
coder->lz.temp_size);
} else if (coder->lz.temp_size > 0) {
// Fill temp[] unless it is already full because we aren't
// the last filter in the chain.
size_t copy_size = 0;
if (coder->lz.temp_size < 2 * TEMP_LIMIT) {
assert(*in_pos < in_size);
copy_size = 2 * TEMP_LIMIT - coder->lz.temp_size;
memcpy(coder->lz.temp + coder->lz.temp_size,
in + *in_pos, copy_size);
// NOTE: We don't update lz.temp_size or *in_pos yet.
}
size_t temp_used = 0;
error = coder->lz.process(coder, coder->lz.temp, &temp_used,
coder->lz.temp_size + copy_size, false);
if (temp_used < coder->lz.temp_size) {
// Only very little input data was consumed. Move
// the unprocessed data to the beginning temp[].
coder->lz.temp_size += copy_size - temp_used;
memmove(coder->lz.temp, coder->lz.temp + temp_used,
coder->lz.temp_size);
*in_pos += copy_size;
assert(*in_pos <= in_size);
} else {
// We were able to decode so much data that next time
// we can decode directly from in[]. That is, we can
// consider temp[] to be empty now.
*in_pos += temp_used - coder->lz.temp_size;
coder->lz.temp_size = 0;
assert(*in_pos <= in_size);
}
} else {
// Decode directly from in[].
error = coder->lz.process(coder, in, in_pos, in_size, false);
assert(*in_pos <= in_size);
}
assert(coder->lz.pos >= dict_old_pos);
if (coder->lz.uncompressed_size != LZMA_VLI_VALUE_UNKNOWN) {
// Update uncompressed size.
coder->lz.uncompressed_size -= coder->lz.pos - dict_old_pos;
// Check that End of Payload Marker hasn't been detected
// since it must not be present because uncompressed size
// is known.
if (coder->lz.eopm_detected)
error = true;
}
return error;
}
static lzma_ret
decode_buffer(lzma_coder *coder,
const uint8_t *restrict in, size_t *restrict in_pos,
size_t in_size, uint8_t *restrict out,
size_t *restrict out_pos, size_t out_size,
bool flushing)
{
bool stop = false;
while (true) {
// Flush from coder->lz.dict to out[].
flush(&coder->lz, out, out_pos, out_size);
// All done?
if (*out_pos == out_size
|| stop
|| coder->lz.eopm_detected
|| coder->lz.uncompressed_size == 0)
break;
// Set write limit in the dictionary.
if (set_limit(&coder->lz, out_size - *out_pos, flushing))
break;
// Decode more data.
if (call_process(coder, in, in_pos, in_size))
return LZMA_DATA_ERROR;
// Set stop to true if we must not call call_process() again
// during this function call.
// FIXME: Can this make the loop exist too early? It wouldn't
// cause data corruption so not a critical problem. It can
// happen if dictionary gets full and lz.temp still contains
// a few bytes data that we could decode right now.
if (*in_pos == in_size && coder->lz.temp_size <= TEMP_LIMIT
&& coder->lz.pos < coder->lz.limit)
stop = true;
}
// If we have decoded everything (EOPM detected or uncompressed_size
// bytes were processed) to the history buffer, and also flushed
// everything from the history buffer, our job is done.
if ((coder->lz.eopm_detected
|| coder->lz.uncompressed_size == 0)
&& coder->lz.start == coder->lz.pos)
return LZMA_STREAM_END;
return LZMA_OK;
}
extern lzma_ret
lzma_lz_decode(lzma_coder *coder,
lzma_allocator *allocator lzma_attribute((unused)),
const uint8_t *restrict in, size_t *restrict in_pos,
size_t in_size, uint8_t *restrict out,
size_t *restrict out_pos, size_t out_size,
lzma_action action)
{
if (coder->next.code == NULL) {
const lzma_ret ret = decode_buffer(coder, in, in_pos, in_size,
out, out_pos, out_size,
action == LZMA_SYNC_FLUSH);
if (*out_pos == out_size || ret == LZMA_STREAM_END) {
// Unread to make coder->temp[] empty. This is easy,
// because we know that all the data currently in
// coder->temp[] has been copied form in[] during this
// call to the decoder.
//
// If we didn't do this, we could have data left in
// coder->temp[] when end of stream is reached. That
// data could be left there from *previous* call to
// the decoder; in that case we wouldn't know where
// to put that data.
assert(*in_pos >= coder->lz.temp_size);
*in_pos -= coder->lz.temp_size;
coder->lz.temp_size = 0;
}
return ret;
}
// We aren't the last coder in the chain, we need to decode
// our input to a temporary buffer.
const bool flushing = action == LZMA_SYNC_FLUSH;
while (*out_pos < out_size) {
if (!coder->lz.next_finished
&& coder->lz.temp_size < LZMA_BUFFER_SIZE) {
const lzma_ret ret = coder->next.code(
coder->next.coder,
allocator, in, in_pos, in_size,
coder->lz.temp, &coder->lz.temp_size,
LZMA_BUFFER_SIZE, action);
if (ret == LZMA_STREAM_END)
coder->lz.next_finished = true;
else if (coder->lz.temp_size < LZMA_BUFFER_SIZE
|| ret != LZMA_OK)
return ret;
}
if (coder->lz.this_finished) {
if (coder->lz.temp_size != 0)
return LZMA_DATA_ERROR;
if (coder->lz.next_finished)
return LZMA_STREAM_END;
return LZMA_OK;
}
size_t dummy = 0;
const lzma_ret ret = decode_buffer(coder, NULL, &dummy, 0,
out, out_pos, out_size, flushing);
if (ret == LZMA_STREAM_END)
coder->lz.this_finished = true;
else if (ret != LZMA_OK)
return ret;
else if (coder->lz.next_finished && *out_pos < out_size)
return LZMA_DATA_ERROR;
}
return LZMA_OK;
}
/// \brief Initializes LZ part of the LZMA decoder or Inflate
///
/// \param history_size Number of bytes the LZ out window is
/// supposed keep available from the output
/// history.
/// \param match_max_len Number of bytes a single decoding loop
/// can advance the write position (lz->pos)
/// in the history buffer (lz->dict).
///
/// \note This function is called by LZMA decoder and Inflate init()s.
/// It's up to those functions allocate *lz and initialize it
/// with LZMA_LZ_DECODER_INIT.
extern lzma_ret
lzma_lz_decoder_reset(lzma_lz_decoder *lz, lzma_allocator *allocator,
bool (*process)(lzma_coder *restrict coder,
const uint8_t *restrict in, size_t *restrict in_pos,
size_t in_size, bool has_safe_buffer),
lzma_vli uncompressed_size,
size_t history_size, size_t match_max_len)
{
// Set uncompressed size.
lz->uncompressed_size = uncompressed_size;
// Limit the history size to roughly sane values. This is primarily
// to prevent integer overflows.
if (history_size > UINT32_MAX / 2)
return LZMA_HEADER_ERROR;
// Store the value actually requested. We use it for sanity checks
// when repeating data from the history buffer.
lz->requested_size = history_size;
// Avoid tiny history buffer sizes for performance reasons.
// TODO: Test if this actually helps...
if (history_size < DICT_SIZE_MIN)
history_size = DICT_SIZE_MIN;
// The real size of the history buffer is a bit bigger than
// requested by our caller. This allows us to do some optimizations,
// which help not only speed but simplicity of the code; specifically,
// we can make sure that there is always at least match_max_len
// bytes immediatelly available for writing without a need to wrap
// the history buffer.
const size_t dict_real_size = history_size + 2 * match_max_len + 1;
// Reallocate memory if needed.
if (history_size != lz->size || match_max_len != lz->match_max_len) {
// Destroy the old buffer.
lzma_lz_decoder_end(lz, allocator);
lz->size = history_size;
lz->match_max_len = match_max_len;
lz->must_flush_pos = history_size + match_max_len + 1;
lz->dict = lzma_alloc(dict_real_size, allocator);
if (lz->dict == NULL)
return LZMA_MEM_ERROR;
}
// Reset the variables so that lz_get_byte(lz, 0) will return '\0'.
lz->pos = 0;
lz->start = 0;
lz->end = dict_real_size;
lz->dict[dict_real_size - 1] = 0;
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lz->is_full = false;
lz->eopm_detected = false;
lz->next_finished = false;
lz->this_finished = false;
lz->temp_size = 0;
// Clean up the temporary buffer to make it very sure that there are
// no information leaks when multiple steams are decoded with the
// same decoder structures.
memzero(lz->temp, LZMA_BUFFER_SIZE);
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// Set the process function pointer.
lz->process = process;
return LZMA_OK;
}
extern void
lzma_lz_decoder_end(lzma_lz_decoder *lz, lzma_allocator *allocator)
{
lzma_free(lz->dict, allocator);
lz->dict = NULL;
lz->size = 0;
lz->match_max_len = 0;
return;
}