329 lines
7.0 KiB
Go
Executable File
329 lines
7.0 KiB
Go
Executable File
package api
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import (
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"context"
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"fmt"
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"io"
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"log"
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"sync"
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"time"
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"github.com/gorilla/websocket"
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"git.coolaj86.com/coolaj86/go-telebitd/packer"
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)
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var connectionID int64 = 0
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// Connection track websocket and faciliates in and out data
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type Connection struct {
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mutex sync.Mutex
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// The main connection table (should be just one of these created at startup)
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connectionTable *Table
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//used to track traffic for a domain. Not use for lookup or validation only for tracking
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DomainTrack map[string]*DomainTrack
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// The websocket connection.
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conn *websocket.Conn
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// Buffered channel of outbound messages.
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send chan *SendTrack
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// WssState channel
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// Must check state via channel before xmit
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// Address of the Remote End Point
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source string
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// serverName -- Name of the server, at this point 1st domain registered. Will likely change with JWT
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serverName string
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// bytes in
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bytesIn int64
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// bytes out
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bytesOut int64
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// Requests
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Requests int64 // TODO atomic
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// Response
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Responses int64 // TODO atomic
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// Connect Time
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connectTime time.Time
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//lastUpdate
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lastUpdate time.Time
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//initialDomains - a list of domains from the JWT
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initialDomains []string
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connectionTrack *Tracking
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///wssState tracks a highlevel status of the connection, false means do nothing.
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wssState bool
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//connectionID
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connectionID int64
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}
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//NewConnection -- Constructor
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func NewConnection(connectionTable *Table, conn *websocket.Conn, remoteAddress string,
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initialDomains []string, connectionTrack *Tracking, serverName string) (p *Connection) {
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connectionID = connectionID + 1
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p = new(Connection)
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p.connectionTable = connectionTable
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p.conn = conn
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p.source = remoteAddress
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p.serverName = serverName
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p.bytesIn = 0
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p.bytesOut = 0
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p.Requests = 0
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p.Responses = 0
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p.send = make(chan *SendTrack)
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p.connectTime = time.Now()
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p.initialDomains = initialDomains
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p.connectionTrack = connectionTrack
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p.DomainTrack = make(map[string]*DomainTrack)
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p.lastUpdate = time.Now()
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for _, domain := range initialDomains {
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p.AddTrackedDomain(domain)
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}
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p.SetState(true)
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p.connectionID = connectionID
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return
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}
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//AddTrackedDomain -- Add a tracked domain
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func (c *Connection) AddTrackedDomain(domain string) {
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p := new(DomainTrack)
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p.DomainName = domain
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c.DomainTrack[domain] = p
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}
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//ServerName -- Property
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func (c *Connection) ServerName() string {
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return c.serverName
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}
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//SetServerName -- Setter
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func (c *Connection) SetServerName(serverName string) {
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c.serverName = serverName
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}
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//InitialDomains -- Property
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func (c *Connection) InitialDomains() []string {
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return c.initialDomains
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}
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//ConnectTime -- Property
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func (c *Connection) ConnectTime() time.Time {
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return c.connectTime
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}
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//BytesIn -- Property
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func (c *Connection) BytesIn() int64 {
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return c.bytesIn
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}
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//BytesOut -- Property
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func (c *Connection) BytesOut() int64 {
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return c.bytesOut
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}
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//SendCh -- property to sending channel
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func (c *Connection) SendCh() chan *SendTrack {
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return c.send
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}
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//Source --
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func (c *Connection) Source() string {
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return c.source
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}
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func (c *Connection) addIn(num int64) {
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c.bytesIn = c.bytesIn + num
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}
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func (c *Connection) addOut(num int64) {
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c.bytesOut = c.bytesOut + num
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}
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func (c *Connection) addRequests() {
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// TODO atomic
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c.Requests++
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}
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func (c *Connection) addResponse() {
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// TODO atomic
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c.Responses++
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}
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//ConnectionTable -- property
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func (c *Connection) ConnectionTable() *Table {
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return c.connectionTable
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}
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//State -- Get state of Socket...this is a high level state.
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func (c *Connection) State() bool {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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return c.wssState
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}
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//SetState -- Set the set of the high level connection
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func (c *Connection) SetState(state bool) {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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c.wssState = state
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}
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//Update -- updates the lastUpdate property tracking idle time
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func (c *Connection) Update() {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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c.lastUpdate = time.Now()
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}
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//LastUpdate -- retrieve last update
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func (c *Connection) LastUpdate() time.Time {
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return c.lastUpdate
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}
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//ConnectionID - Get
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func (c *Connection) ConnectionID() int64 {
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return c.connectionID
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}
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//NextWriter -- Wrapper to allow a high level state check before offering NextWriter
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//The libary failes if client abends during write-cycle. a fast moving write is not caught before socket state bubbles up
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//A synchronised state is maintained
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func (c *Connection) NextWriter(wssMessageType int) (io.WriteCloser, error) {
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if c.State() {
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return c.conn.NextWriter(wssMessageType)
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}
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// Is returning a nil error actually the proper thing to do here?
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log.Println("NextWriter aborted, state is not true")
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return nil, nil
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}
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//Write -- Wrapper to allow a high level state check before allowing a write to the socket.
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func (c *Connection) Write(w io.WriteCloser, message []byte) (int, error) {
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if c.State() {
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return w.Write(message)
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}
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// Is returning a nil error actually the proper thing to do here?
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return 0, nil
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}
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//Reader -- export the reader function
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func (c *Connection) Reader(ctx context.Context) {
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connectionTrack := c.connectionTrack
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defer func() {
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c.connectionTable.unregister <- c
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c.conn.Close()
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log.Println("reader defer", c)
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}()
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log.Println("Reader Start ", c)
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//c.conn.SetReadLimit(65535)
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for {
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_, message, err := c.conn.ReadMessage()
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//log.Println("ReadMessage", msgType, err)
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c.Update()
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if err != nil {
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if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway) {
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c.SetState(false)
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log.Printf("error: %v", err)
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}
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break
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}
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// unpack the message.
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p, err := packer.ReadMessage(message)
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key := fmt.Sprintf("%s:%d", p.Address(), p.Port())
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track, err := connectionTrack.Lookup(key)
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//log.Println(hex.Dump(p.Data.Data()))
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if err != nil {
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//log.Println("Unable to locate Tracking for ", key)
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continue
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}
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//Support for tracking outbound traffic based on domain.
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if domainTrack, ok := c.DomainTrack[track.domain]; ok {
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//if ok then add to structure, else warn there is something wrong
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domainTrack.AddOut(int64(len(message)))
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domainTrack.AddResponses()
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}
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track.conn.Write(p.Data.Data())
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c.addIn(int64(len(message)))
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c.addResponse()
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//log.Println("end of read")
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}
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}
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//Writer -- expoer the writer function
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func (c *Connection) Writer() {
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defer c.conn.Close()
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log.Println("Writer Start ", c)
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for {
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select {
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case message := <-c.send:
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w, err := c.NextWriter(websocket.BinaryMessage)
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log.Println("next writer ", w)
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if err != nil {
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c.SetState(false)
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return
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}
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c.Update()
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_, err = c.Write(w, message.data)
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if err := w.Close(); err != nil {
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return
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}
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messageLen := int64(len(message.data))
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c.addOut(messageLen)
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c.addRequests()
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//Support for tracking outbound traffic based on domain.
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if domainTrack, ok := c.DomainTrack[message.domain]; ok {
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//if ok then add to structure, else warn there is something wrong
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domainTrack.AddIn(messageLen)
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domainTrack.AddRequests()
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log.Println("adding ", messageLen, " to ", message.domain)
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} else {
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log.Println("attempting to add bytes to ", message.domain, "it does not exist")
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log.Println("dt", c.DomainTrack)
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}
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log.Println(c)
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}
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}
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}
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