package server import ( "github.com/gorilla/websocket" ) //Registration -- A connection registration structure used to bring up a connection //connection table will then handle additing and sdtarting up the various readers //else error. type Registration struct { // The websocket connection. conn *websocket.Conn // Address of the Remote End Point source string // serverName serverName string // communications channel between go routines commCh chan bool //initialDomains - a list of domains from the JWT initialDomains []interface{} connectionTrack *Tracking } //NewRegistration -- Constructor func NewRegistration(conn *websocket.Conn, remoteAddress string, initialDomains []interface{}, connectionTrack *Tracking, serverName string) (p *Registration) { p = new(Registration) p.conn = conn p.source = remoteAddress p.serverName = serverName p.commCh = make(chan bool) p.initialDomains = initialDomains p.connectionTrack = connectionTrack return } //CommCh -- Property func (c *Registration) CommCh() chan bool { return c.commCh }