'use strict'; module.exports.create = function () { var machine = {}; machine._version = 1; machine.state = 0; machine.states = { 0: 'version', 1: 'headerLength', 2: 'header', 3: 'data'/*, 4: 'error'*/ }; machine.states_length = Object.keys(machine.states).length; machine.chunkIndex = 0; machine.fns = {}; function debug(chunk, i, len) { i = i || 0; len = len || chunk.length - i; console.log(chunk.slice(i, len)[0]); console.log(chunk); console.log('state:', machine.states[machine.state]); console.log('statei:', machine.state); console.log('index:', machine.chunkIndex); } machine.fns.version = function (chunk) { //console.log(''); //console.log('[version]'); if ((255 - machine._version) !== chunk[machine.chunkIndex]) { console.error("not v" + machine._version + " (or data is corrupt)"); // no idea how to fix this yet } machine.chunkIndex += 1; return true; }; machine.headerLen = 0; machine.fns.headerLength = function (chunk) { //console.log(''); //console.log('[headerLength]'); machine.headerLen = chunk[machine.chunkIndex]; machine.chunkIndex += 1; return true; }; machine.buf = null; machine.bufIndex = 0; //var buf = Buffer.alloc(4096); machine.fns.header = function (chunk) { //console.log(''); //console.log('[header]'); var curSize = machine.bufIndex + (chunk.length - machine.chunkIndex); var partLen = 0; var str = ''; var part; if (curSize < machine.headerLen) { // I still don't have the whole header, // so just create a large enough buffer, // write these bits, and wait for the next chunk. if (!machine.buf) { machine.buf = Buffer.alloc(machine.headerLen); } // partLen should be no more than the available size partLen = Math.min(machine.headerLen - machine.bufIndex, chunk.length - machine.chunkIndex); part = chunk.slice(machine.chunkIndex, machine.chunkIndex + partLen); chunk.copy(machine.buf, machine.bufIndex, machine.chunkIndex, machine.chunkIndex + partLen); machine.chunkIndex += partLen; // this MUST be chunk.length machine.bufIndex += partLen; return false; } else { // it's now ready to discover the whole header if (machine.buf) { str += machine.buf.slice(0, machine.bufIndex).toString(); } partLen = machine.headerLen - str.length; part = chunk.slice(machine.chunkIndex, machine.chunkIndex + partLen); str += part.toString(); machine.chunkIndex += partLen; machine.buf = null; // back to null machine.bufIndex = 0; // back to 0 machine._headers = str.split(/,/g); machine.family = machine._headers[0]; machine.address = machine._headers[1]; machine.port = machine._headers[2]; machine.bodyLen = parseInt(machine._headers[3], 10) || -1; return true; } }; machine.fns.data = function (chunk) { //console.log(''); //console.log('[data]'); var curSize = machine.bufIndex + (chunk.length - machine.chunkIndex); //console.log('curSize:', curSize); //console.log('bodyLen:', machine.bodyLen, typeof machine.bodyLen); var partLen = 0; partLen = Math.min(machine.bodyLen - machine.bufIndex, chunk.length - machine.chunkIndex); if (curSize < machine.bodyLen) { //console.log('curSize < bodyLen'); // I still don't have the whole header, // so just create a large enough buffer, // write these bits, and wait for the next chunk. if (!machine.buf) { machine.buf = Buffer.alloc(machine.bodyLen); } chunk.copy(machine.buf, machine.bufIndex, machine.chunkIndex, machine.chunkIndex + partLen); machine.chunkIndex += partLen; // this MUST be chunk.length machine.bufIndex += partLen; return false; } if (machine.bufIndex > 0) { // the completing remainder of the body is in the current slice chunk.copy(machine.buf, machine.bufIndex, machine.chunkIndex, machine.chunkIndex + partLen); } else { // the whole body is in the current slice machine.buf = chunk.slice(machine.chunkIndex, machine.chunkIndex + partLen); } machine.bufIndex += partLen; machine.onMessage({ family: machine.family , address: machine.address , port: machine.port , data: machine.buf.slice(0, machine.bufIndex) }); machine.chunkIndex += partLen; // === chunk.length machine.buf = null; // reset to null machine.bufIndex = 0; // reset to 0 return true; }; machine.fns.addChunk = function (chunk) { //console.log(''); //console.log('[addChunk]'); machine.chunkIndex = 0; while (machine.chunkIndex < chunk.length) { //console.log('chunkIndex:', machine.chunkIndex, 'state:', machine.state); if (true === machine.fns[machine.states[machine.state]](chunk)) { machine.state += 1; machine.state %= machine.states_length; } } }; return machine; };