'use strict'; var url = require('url'); var PromiseA = require('bluebird'); var jwt = require('jsonwebtoken'); var packer = require('tunnel-packer'); function timeoutPromise(duration) { return new PromiseA(function (resolve) { setTimeout(resolve, duration); }); } var Devices = require('./lib/device-tracker'); module.exports.store = { Devices: Devices }; module.exports.create = function (copts) { copts.deviceLists = {}; //var deviceLists = {}; var activityTimeout = copts.activityTimeout || 2*60*1000; var pongTimeout = copts.pongTimeout || 10*1000; copts.Devices = Devices; var onTcpConnection = require('./lib/unwrap-tls').createTcpConnectionHandler(copts); function onWsConnection(ws, upgradeReq) { console.log(ws); var socketId = packer.socketToId(upgradeReq.socket); var remotes = {}; function logName() { var result = Object.keys(remotes).map(function (jwtoken) { return remotes[jwtoken].deviceId; }).join(';'); return result || socketId; } function sendTunnelMsg(addr, data, service) { ws.send(packer.pack(addr, data, service), {binary: true}); } function getBrowserConn(cid) { var browserConn; Object.keys(remotes).some(function (jwtoken) { if (remotes[jwtoken].clients[cid]) { browserConn = remotes[jwtoken].clients[cid]; return true; } }); return browserConn; } function closeBrowserConn(cid) { var remote; Object.keys(remotes).some(function (jwtoken) { if (remotes[jwtoken].clients[cid]) { remote = remotes[jwtoken]; return true; } }); if (!remote) { return; } PromiseA.resolve().then(function () { var conn = remote.clients[cid]; conn.tunnelClosing = true; conn.end(); // If no data is buffered for writing then we don't need to wait for it to drain. if (!conn.bufferSize) { return timeoutPromise(500); } // Otherwise we want the connection to be able to finish, but we also want to impose // a time limit for it to drain, since it shouldn't have more than 1MB buffered. return new PromiseA(function (resolve) { var timeoutId = setTimeout(resolve, 60*1000); conn.once('drain', function () { clearTimeout(timeoutId); setTimeout(resolve, 500); }); }); }).then(function () { if (remote.clients[cid]) { console.warn(cid, 'browser connection still present after calling `end`'); remote.clients[cid].destroy(); return timeoutPromise(500); } }).then(function () { if (remote.clients[cid]) { console.error(cid, 'browser connection still present after calling `destroy`'); delete remote.clients[cid]; } }).catch(function (err) { console.warn('failed to close browser connection', cid, err); }); } function addToken(jwtoken) { if (remotes[jwtoken]) { // return { message: "token sent multiple times", code: "E_TOKEN_REPEAT" }; return null; } var token; try { token = jwt.verify(jwtoken, copts.secret); } catch (e) { token = null; } if (!token) { return { message: "invalid access token", code: "E_INVALID_TOKEN" }; } if (!Array.isArray(token.domains)) { if ('string' === typeof token.name) { token.domains = [ token.name ]; } } if (!Array.isArray(token.domains) || !token.domains.length) { return { message: "invalid server name", code: "E_INVALID_NAME" }; } if (token.domains.some(function (name) { return typeof name !== 'string'; })) { return { message: "invalid server name", code: "E_INVALID_NAME" }; } // Add the custom properties we need to manage this remote, then add it to all the relevant // domains and the list of all this websocket's remotes. token.deviceId = (token.device && (token.device.id || token.device.hostname)) || token.domains.join(','); token.ws = ws; token.upgradeReq = upgradeReq; token.clients = {}; token.pausedConns = []; ws._socket.on('drain', function () { // the websocket library has it's own buffer apart from node's socket buffer, but that one // is much more difficult to watch, so we watch for the lower level buffer to drain and // then check to see if the upper level buffer is still too full to write to. Note that // the websocket library buffer has something to do with compression, so I'm not requiring // that to be 0 before we start up again. if (ws.bufferedAmount > 128*1024) { return; } token.pausedConns.forEach(function (conn) { if (!conn.manualPause) { // console.log('resuming', conn.tunnelCid, 'now that the web socket has caught up'); conn.resume(); } }); token.pausedConns.length = 0; }); token.domains.forEach(function (domainname) { console.log('domainname', domainname); Devices.add(copts.deviceLists, domainname, token); }); remotes[jwtoken] = token; console.log("added token '" + token.deviceId + "' to websocket", socketId); return null; } function removeToken(jwtoken) { var remote = remotes[jwtoken]; if (!remote) { return { message: 'specified token not present', code: 'E_INVALID_TOKEN'}; } // Prevent any more browser connections being sent to this remote, and any existing // connections from trying to send more data across the connection. remote.domains.forEach(function (domainname) { Devices.remove(copts.deviceLists, domainname, remote); }); remote.ws = null; remote.upgradeReq = null; // Close all of the existing browser connections associated with this websocket connection. Object.keys(remote.clients).forEach(function (cid) { closeBrowserConn(cid); }); delete remotes[jwtoken]; console.log("removed token '" + remote.deviceId + "' from websocket", socketId); return null; } var firstToken; var authn = (upgradeReq.headers.authorization||'').split(/\s+/); if (authn[0] && 'basic' === authn[0].toLowerCase()) { try { authn = new Buffer(authn[1], 'base64').toString('ascii').split(':'); firstToken = authn[1]; } catch (err) { } } if (!firstToken) { firstToken = url.parse(upgradeReq.url, true).query.access_token; } if (firstToken) { var err = addToken(firstToken); if (err) { sendTunnelMsg(null, [0, err], 'control'); ws.close(); return; } } var commandHandlers = { add_token: addToken , delete_token: function (token) { if (token !== '*') { return removeToken(token); } var err; Object.keys(remotes).some(function (jwtoken) { err = removeToken(jwtoken); return err; }); return err; } }; var packerHandlers = { oncontrol: function (opts) { var cmd, err; try { cmd = JSON.parse(opts.data.toString()); } catch (err) {} if (!Array.isArray(cmd) || typeof cmd[0] !== 'number') { var msg = 'received bad command "' + opts.data.toString() + '"'; console.warn(msg, 'from websocket', socketId); sendTunnelMsg(null, [0, {message: msg, code: 'E_BAD_COMMAND'}], 'control'); return; } if (cmd[0] < 0) { // We only ever send one command and we send it once, so we just hard coded the ID as 1. if (cmd[0] === -1) { if (cmd[1]) { console.log('received error response to hello from', socketId, cmd[1]); } } else { console.warn('received response to unknown command', cmd, 'from', socketId); } return; } if (cmd[0] === 0) { console.warn('received dis-associated error from', socketId, cmd[1]); return; } if (commandHandlers[cmd[1]]) { err = commandHandlers[cmd[1]].apply(null, cmd.slice(2)); } else { err = { message: 'unknown command "'+cmd[1]+'"', code: 'E_UNKNOWN_COMMAND' }; } sendTunnelMsg(null, [-cmd[0], err], 'control'); } , onmessage: function (opts) { var cid = packer.addrToId(opts); console.log("remote '" + logName() + "' has data for '" + cid + "'", opts.data.byteLength); var browserConn = getBrowserConn(cid); if (!browserConn) { sendTunnelMsg(opts, {message: 'no matching connection', code: 'E_NO_CONN'}, 'error'); return; } browserConn.write(opts.data); // tunnelRead is how many bytes we've read from the tunnel, and written to the browser. browserConn.tunnelRead = (browserConn.tunnelRead || 0) + opts.data.byteLength; // If we have more than 1MB buffered data we need to tell the other side to slow down. // Once we've finished sending what we have we can tell the other side to keep going. // If we've already sent the 'pause' message though don't send it again, because we're // probably just dealing with data queued before our message got to them. if (!browserConn.remotePaused && browserConn.bufferSize > 1024*1024) { sendTunnelMsg(opts, browserConn.tunnelRead, 'pause'); browserConn.remotePaused = true; browserConn.once('drain', function () { sendTunnelMsg(opts, browserConn.tunnelRead, 'resume'); browserConn.remotePaused = false; }); } } , onpause: function (opts) { var cid = packer.addrToId(opts); console.log('[TunnelPause]', cid); var browserConn = getBrowserConn(cid); if (browserConn) { browserConn.manualPause = true; browserConn.pause(); } else { sendTunnelMsg(opts, {message: 'no matching connection', code: 'E_NO_CONN'}, 'error'); } } , onresume: function (opts) { var cid = packer.addrToId(opts); console.log('[TunnelResume]', cid); var browserConn = getBrowserConn(cid); if (browserConn) { browserConn.manualPause = false; browserConn.resume(); } else { sendTunnelMsg(opts, {message: 'no matching connection', code: 'E_NO_CONN'}, 'error'); } } , onend: function (opts) { var cid = packer.addrToId(opts); console.log('[TunnelEnd]', cid); closeBrowserConn(cid); } , onerror: function (opts) { var cid = packer.addrToId(opts); console.log('[TunnelError]', cid, opts.message); closeBrowserConn(cid); } }; var unpacker = packer.create(packerHandlers); var lastActivity = Date.now(); var timeoutId; function refreshTimeout() { lastActivity = Date.now(); } function checkTimeout() { // Determine how long the connection has been "silent", ie no activity. var silent = Date.now() - lastActivity; // If we have had activity within the last activityTimeout then all we need to do is // call this function again at the soonest time when the connection could be timed out. if (silent < activityTimeout) { timeoutId = setTimeout(checkTimeout, activityTimeout-silent); } // Otherwise we check to see if the pong has also timed out, and if not we send a ping // and call this function again when the pong will have timed out. else if (silent < activityTimeout + pongTimeout) { console.log('pinging', logName()); try { ws.ping(); } catch (err) { console.warn('failed to ping home cloud', logName()); } timeoutId = setTimeout(checkTimeout, pongTimeout); } // Last case means the ping we sent before didn't get a response soon enough, so we // need to close the websocket connection. else { console.log('home cloud', logName(), 'connection timed out'); ws.close(1013, 'connection timeout'); } } timeoutId = setTimeout(checkTimeout, activityTimeout); // Note that our websocket library automatically handles pong responses on ping requests // before it even emits the event. ws.on('ping', refreshTimeout); ws.on('pong', refreshTimeout); ws.on('message', function forwardMessage(chunk) { refreshTimeout(); console.log('message from home cloud to tunneler to browser', chunk.byteLength); //console.log(chunk.toString()); unpacker.fns.addChunk(chunk); }); function hangup() { clearTimeout(timeoutId); console.log('home cloud', logName(), 'connection closing'); Object.keys(remotes).forEach(function (jwtoken) { removeToken(jwtoken); }); ws.terminate(); } ws.on('close', hangup); ws.on('error', hangup); // We only ever send one command and we send it once, so we just hard code the ID as 1 sendTunnelMsg(null, [1, 'hello', [unpacker._version], Object.keys(commandHandlers)], 'control'); } return { tcp: onTcpConnection , ws: onWsConnection , isClientDomain: Devices.exist.bind(null, copts.deviceLists) }; };