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refactor(sync/cachable): finalize release API
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46
sync/cachable/cacheable.go
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46
sync/cachable/cacheable.go
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// Package cachable defines contracts for lazily refreshed cached values.
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package cachable
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import (
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"context"
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"time"
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)
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// Status describes the currently published snapshot. StaleAt is the next
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// time the implementation wants a freshness check; it is not necessarily
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// the time at which the value becomes unusable.
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type Status struct {
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LoadedAt time.Time
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StaleAt time.Time
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Refreshing bool
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HasValue bool
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LastError error
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}
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// Cacheable is a refreshable, atomically published snapshot. Load always
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// waits for the first snapshot. For later loads, wait controls whether the
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// caller waits for a due or in-flight refresh.
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type Cacheable[T any] interface {
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Load(ctx context.Context, wait bool) (*T, error)
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Current() *T
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Due(ctx context.Context) (due bool, err error)
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Revalidate(ctx context.Context) (started bool, err error)
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Clear() error
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}
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// Mutable is the optional manual publication capability.
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type Mutable[T any] interface {
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Set(*T) error
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Clear() error
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}
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// Inspectable is the optional status capability.
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type Inspectable interface {
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Status() Status
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}
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// Tickable is the optional background revalidation lifecycle.
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type Tickable interface {
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Start(ctx context.Context, interval time.Duration)
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Stop() error
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}
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3
sync/cachable/go.mod
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3
sync/cachable/go.mod
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module github.com/therootcompany/golib/sync/cachable
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go 1.26.0
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101
sync/cachable/refresh.go
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101
sync/cachable/refresh.go
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package cachable
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import (
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"context"
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"sync"
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"sync/atomic"
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)
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// Refresh coordinates one in-flight refresh. It is for cache implementations;
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// callers normally use Cacheable rather than this type directly.
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//
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// Running is lock-free (atomic.Bool) so hot-path callers that only need to
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// check whether a refresh is in flight never contend on the mutex. Begin,
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// Finish, and Wait use a mutex to publish and coordinate each run's result.
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type Refresh struct {
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mu sync.Mutex
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run atomic.Bool
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stopped bool
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state *refreshState
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}
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type refreshState struct {
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done chan struct{}
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err error
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}
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// Begin claims the refresh slot. It returns false when work is already running.
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func (r *Refresh) Begin() bool {
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r.mu.Lock()
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defer r.mu.Unlock()
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if r.stopped || r.run.Load() {
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return false
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}
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r.state = &refreshState{done: make(chan struct{})}
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r.run.Store(true)
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return true
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}
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func (r *Refresh) Finish(err error) {
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r.mu.Lock()
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state := r.state
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state.err = err
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close(state.done)
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r.run.Store(false)
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r.mu.Unlock()
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}
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// Running reports whether a refresh is in flight. It is lock-free.
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func (r *Refresh) Running() bool {
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return r.run.Load()
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}
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// Stop prevents future refreshes and waits for the current refresh, if any.
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// The caller supplies the shutdown deadline. If the refresh finishes before
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// that deadline, Stop returns its update/persistence error; otherwise it
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// returns ctx.Err().
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func (r *Refresh) Stop(ctx context.Context) error {
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r.mu.Lock()
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r.stopped = true
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state := r.state
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running := r.run.Load()
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r.mu.Unlock()
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if !running || state == nil {
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return nil
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}
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select {
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case <-ctx.Done():
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return ctx.Err()
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case <-state.done:
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return state.err
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}
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}
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// Wait blocks until the in-flight refresh completes and returns its error.
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// If no refresh is running, it returns the error of the most recently completed
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// refresh (nil if none has run). The stored error is cleared by the next
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// Begin, so repeat callers see only the latest outcome. For first-load this
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// always surfaces the refresh error: Load calls Revalidate (which Begins)
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// before Wait, so the refresh this caller started is still running when Wait
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// observes it via the done channel. Callers wanting the authoritative last
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// error rather than a per-call wait result should read Status.LastError.
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func (r *Refresh) Wait(ctx context.Context) error {
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r.mu.Lock()
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state := r.state
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if !r.run.Load() {
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if state == nil {
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r.mu.Unlock()
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return nil
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}
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err := state.err
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r.mu.Unlock()
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return err
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}
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r.mu.Unlock()
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select {
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case <-ctx.Done():
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return ctx.Err()
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case <-state.done:
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return state.err
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}
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}
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237
sync/cachable/refresh_test.go
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237
sync/cachable/refresh_test.go
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package cachable
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import (
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"context"
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"errors"
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"sync"
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"sync/atomic"
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"testing"
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"time"
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)
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// TestRefresh_BeginCoalesces confirms only one caller wins Begin while work is
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// running; all others get false. This is the stampede-protection contract.
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func TestRefresh_BeginCoalesces(t *testing.T) {
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var r Refresh
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if !r.Begin() {
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t.Fatal("first Begin must succeed")
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}
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for range 10 {
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if r.Begin() {
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t.Fatal("concurrent Begin must not succeed while running")
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}
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}
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if !r.Running() {
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t.Fatal("Running must be true after Begin")
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}
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r.Finish(nil)
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if r.Running() {
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t.Fatal("Running must be false after Finish")
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}
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}
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// TestRefresh_BeginAgainAfterFinish confirms the slot is reusable.
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func TestRefresh_BeginAgainAfterFinish(t *testing.T) {
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var r Refresh
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r.Begin()
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r.Finish(nil)
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if !r.Begin() {
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t.Fatal("Begin must succeed after a finished refresh")
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}
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r.Finish(nil)
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}
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// TestRefresh_WaitBlocksUntilFinish confirms Wait blocks and then returns the
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// refresh error.
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func TestRefresh_WaitBlocksUntilFinish(t *testing.T) {
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var r Refresh
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r.Begin()
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want := errors.New("boom")
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go func() {
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time.Sleep(20 * time.Millisecond)
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r.Finish(want)
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}()
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if err := r.Wait(context.Background()); !errors.Is(err, want) {
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t.Errorf("Wait err = %v, want %v", err, want)
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}
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}
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// TestRefresh_WaitManyCallers confirms many concurrent waiters all observe the
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// single Finish.
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func TestRefresh_WaitManyCallers(t *testing.T) {
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var r Refresh
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r.Begin()
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const n = 20
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var wg sync.WaitGroup
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errs := make([]error, n)
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start := make(chan struct{})
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wg.Add(n)
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for i := range n {
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go func(i int) {
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defer wg.Done()
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<-start
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errs[i] = r.Wait(context.Background())
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}(i)
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}
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close(start)
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time.Sleep(20 * time.Millisecond)
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want := errors.New("fail")
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r.Finish(want)
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wg.Wait()
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for i, err := range errs {
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if !errors.Is(err, want) {
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t.Errorf("waiter %d err = %v, want %v", i, err, want)
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}
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}
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}
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// TestRefresh_WaitNoRunningReturnsStoredErr confirms that when no refresh is
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// running, Wait returns the most recently completed refresh's error (the
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// last-good/last-bad surface for callers that arrive after completion).
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func TestRefresh_WaitNoRunningReturnsStoredErr(t *testing.T) {
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var r Refresh
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r.Begin()
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want := errors.New("persisted")
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r.Finish(want)
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if err := r.Wait(context.Background()); !errors.Is(err, want) {
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t.Errorf("Wait after finish err = %v, want %v", err, want)
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}
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}
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// TestRefresh_WaitKeepsItsRefreshResult confirms waiters retain the result
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// belonging to the refresh they observed, even when the next refresh starts
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// immediately after Finish.
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func TestRefresh_WaitKeepsItsRefreshResult(t *testing.T) {
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var r Refresh
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if !r.Begin() {
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t.Fatal("initial Begin must succeed")
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}
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const n = 64
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results := make(chan error, n)
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for range n {
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go func() {
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results <- r.Wait(context.Background())
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}()
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}
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time.Sleep(10 * time.Millisecond)
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first := errors.New("first refresh failed")
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r.Finish(first)
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if !r.Begin() {
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t.Fatal("second Begin must succeed")
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}
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second := errors.New("second refresh failed")
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r.Finish(second)
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for range n {
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if err := <-results; !errors.Is(err, first) {
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t.Errorf("old waiter got %v, want %v", err, first)
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}
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}
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}
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// TestRefresh_BeginClearsErr confirms a new refresh clears the previous error
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// so a stale failure is not surfaced to waiters of the new refresh.
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func TestRefresh_BeginClearsErr(t *testing.T) {
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var r Refresh
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r.Begin()
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r.Finish(errors.New("old"))
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r.Begin()
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r.Finish(nil)
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if err := r.Wait(context.Background()); err != nil {
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t.Errorf("Wait after cleared refresh err = %v, want nil", err)
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}
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}
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// TestRefresh_WaitContextCancel confirms a caller can bail out of Wait.
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func TestRefresh_WaitContextCancel(t *testing.T) {
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var r Refresh
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r.Begin()
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defer r.Finish(nil) // don't leak the goroutine slot
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ctx, cancel := context.WithTimeout(context.Background(), 10*time.Millisecond)
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defer cancel()
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if err := r.Wait(ctx); !errors.Is(err, context.DeadlineExceeded) {
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t.Errorf("Wait err = %v, want DeadlineExceeded", err)
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}
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}
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// TestRefresh_StopWaitsAndPreventsNewRuns confirms Stop is a lifecycle barrier.
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func TestRefresh_StopWaitsAndPreventsNewRuns(t *testing.T) {
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var r Refresh
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if !r.Begin() {
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t.Fatal("Begin must succeed")
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}
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want := errors.New("persist failure")
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done := make(chan error, 1)
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go func() {
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ctx, cancel := context.WithTimeout(context.Background(), time.Second)
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defer cancel()
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done <- r.Stop(ctx)
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}()
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time.Sleep(10 * time.Millisecond)
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if r.Begin() {
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t.Fatal("Begin must fail after Stop claims the coordinator")
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}
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select {
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case err := <-done:
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t.Fatalf("Stop returned before refresh finished: %v", err)
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default:
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}
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r.Finish(want)
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if err := <-done; !errors.Is(err, want) {
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t.Errorf("Stop err = %v, want %v", err, want)
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}
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if r.Begin() {
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t.Fatal("Begin must remain disabled after Stop")
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}
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}
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// TestRefresh_StopHonorsTimeout confirms Stop returns its timeout error when
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// the in-flight refresh does not finish before the shutdown deadline.
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func TestRefresh_StopHonorsTimeout(t *testing.T) {
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var r Refresh
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r.Begin()
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ctx, cancel := context.WithTimeout(context.Background(), 10*time.Millisecond)
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defer cancel()
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if err := r.Stop(ctx); !errors.Is(err, context.DeadlineExceeded) {
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t.Errorf("Stop err = %v, want DeadlineExceeded", err)
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}
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r.Finish(nil)
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}
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// TestRefresh_RunningIsLockFree is a smoke test that Running does not need the
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// mutex (no deadlock under contention). It races Running against Begin/Finish.
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func TestRefresh_RunningUnderContention(t *testing.T) {
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var r Refresh
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var stop atomic.Bool
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var wg sync.WaitGroup
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wg.Add(2)
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go func() {
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defer wg.Done()
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for !stop.Load() {
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if r.Begin() {
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time.Sleep(time.Microsecond)
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r.Finish(nil)
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}
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}
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}()
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go func() {
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defer wg.Done()
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for !stop.Load() {
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_ = r.Running()
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}
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}()
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time.Sleep(50 * time.Millisecond)
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stop.Store(true)
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wg.Wait()
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}
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