function AcceptorStateMachine(states, state) { this.currentState = state || null; this.states = states || {}; } AcceptorStateMachine.prototype.runTo = function runTo(finalState, done, bindObject, inputError) { if (typeof finalState === 'function') { inputError = bindObject; bindObject = done; done = finalState; finalState = null; } var self = this; var state = self.states[self.currentState]; state.fn.call(bindObject || self, inputError, function(err) { if (err) { if (state.fail) self.currentState = state.fail; else return done ? done.call(bindObject, err) : null; } else { if (state.accept) self.currentState = state.accept; else return done ? done.call(bindObject) : null; } if (self.currentState === finalState) { return done ? done.call(bindObject, err) : null; } self.runTo(finalState, done, bindObject, err); }); }; AcceptorStateMachine.prototype.addState = function addState(name, acceptState, failState, fn) { if (typeof acceptState === 'function') { fn = acceptState; acceptState = null; failState = null; } else if (typeof failState === 'function') { fn = failState; failState = null; } if (!this.currentState) this.currentState = name; this.states[name] = { accept: acceptState, fail: failState, fn: fn }; return this; }; /** * @api private */ module.exports = AcceptorStateMachine;