diff --git a/vendor/github.com/joho/godotenv/.gitignore b/vendor/github.com/joho/godotenv/.gitignore new file mode 100644 index 0000000..e43b0f9 --- /dev/null +++ b/vendor/github.com/joho/godotenv/.gitignore @@ -0,0 +1 @@ +.DS_Store diff --git a/vendor/github.com/joho/godotenv/.travis.yml b/vendor/github.com/joho/godotenv/.travis.yml new file mode 100644 index 0000000..f0db1ad --- /dev/null +++ b/vendor/github.com/joho/godotenv/.travis.yml @@ -0,0 +1,8 @@ +language: go + +go: + - 1.x + +os: + - linux + - osx diff --git a/vendor/github.com/joho/godotenv/LICENCE b/vendor/github.com/joho/godotenv/LICENCE new file mode 100644 index 0000000..e7ddd51 --- /dev/null +++ b/vendor/github.com/joho/godotenv/LICENCE @@ -0,0 +1,23 @@ +Copyright (c) 2013 John Barton + +MIT License + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + diff --git a/vendor/github.com/joho/godotenv/README.md b/vendor/github.com/joho/godotenv/README.md new file mode 100644 index 0000000..4e8fcf2 --- /dev/null +++ b/vendor/github.com/joho/godotenv/README.md @@ -0,0 +1,163 @@ +# GoDotEnv [![Build Status](https://travis-ci.org/joho/godotenv.svg?branch=master)](https://travis-ci.org/joho/godotenv) [![Build status](https://ci.appveyor.com/api/projects/status/9v40vnfvvgde64u4?svg=true)](https://ci.appveyor.com/project/joho/godotenv) [![Go Report Card](https://goreportcard.com/badge/github.com/joho/godotenv)](https://goreportcard.com/report/github.com/joho/godotenv) + +A Go (golang) port of the Ruby dotenv project (which loads env vars from a .env file) + +From the original Library: + +> Storing configuration in the environment is one of the tenets of a twelve-factor app. Anything that is likely to change between deployment environments–such as resource handles for databases or credentials for external services–should be extracted from the code into environment variables. +> +> But it is not always practical to set environment variables on development machines or continuous integration servers where multiple projects are run. Dotenv load variables from a .env file into ENV when the environment is bootstrapped. + +It can be used as a library (for loading in env for your own daemons etc) or as a bin command. + +There is test coverage and CI for both linuxish and windows environments, but I make no guarantees about the bin version working on windows. + +## Installation + +As a library + +```shell +go get github.com/joho/godotenv +``` + +or if you want to use it as a bin command +```shell +go get github.com/joho/godotenv/cmd/godotenv +``` + +## Usage + +Add your application configuration to your `.env` file in the root of your project: + +```shell +S3_BUCKET=YOURS3BUCKET +SECRET_KEY=YOURSECRETKEYGOESHERE +``` + +Then in your Go app you can do something like + +```go +package main + +import ( + "github.com/joho/godotenv" + "log" + "os" +) + +func main() { + err := godotenv.Load() + if err != nil { + log.Fatal("Error loading .env file") + } + + s3Bucket := os.Getenv("S3_BUCKET") + secretKey := os.Getenv("SECRET_KEY") + + // now do something with s3 or whatever +} +``` + +If you're even lazier than that, you can just take advantage of the autoload package which will read in `.env` on import + +```go +import _ "github.com/joho/godotenv/autoload" +``` + +While `.env` in the project root is the default, you don't have to be constrained, both examples below are 100% legit + +```go +_ = godotenv.Load("somerandomfile") +_ = godotenv.Load("filenumberone.env", "filenumbertwo.env") +``` + +If you want to be really fancy with your env file you can do comments and exports (below is a valid env file) + +```shell +# I am a comment and that is OK +SOME_VAR=someval +FOO=BAR # comments at line end are OK too +export BAR=BAZ +``` + +Or finally you can do YAML(ish) style + +```yaml +FOO: bar +BAR: baz +``` + +as a final aside, if you don't want godotenv munging your env you can just get a map back instead + +```go +var myEnv map[string]string +myEnv, err := godotenv.Read() + +s3Bucket := myEnv["S3_BUCKET"] +``` + +... or from an `io.Reader` instead of a local file + +```go +reader := getRemoteFile() +myEnv, err := godotenv.Parse(reader) +``` + +... or from a `string` if you so desire + +```go +content := getRemoteFileContent() +myEnv, err := godotenv.Unmarshal(content) +``` + +### Command Mode + +Assuming you've installed the command as above and you've got `$GOPATH/bin` in your `$PATH` + +``` +godotenv -f /some/path/to/.env some_command with some args +``` + +If you don't specify `-f` it will fall back on the default of loading `.env` in `PWD` + +### Writing Env Files + +Godotenv can also write a map representing the environment to a correctly-formatted and escaped file + +```go +env, err := godotenv.Unmarshal("KEY=value") +err := godotenv.Write(env, "./.env") +``` + +... or to a string + +```go +env, err := godotenv.Unmarshal("KEY=value") +content, err := godotenv.Marshal(env) +``` + +## Contributing + +Contributions are most welcome! The parser itself is pretty stupidly naive and I wouldn't be surprised if it breaks with edge cases. + +*code changes without tests will not be accepted* + +1. Fork it +2. Create your feature branch (`git checkout -b my-new-feature`) +3. Commit your changes (`git commit -am 'Added some feature'`) +4. Push to the branch (`git push origin my-new-feature`) +5. Create new Pull Request + +## Releases + +Releases should follow [Semver](http://semver.org/) though the first couple of releases are `v1` and `v1.1`. + +Use [annotated tags for all releases](https://github.com/joho/godotenv/issues/30). Example `git tag -a v1.2.1` + +## CI + +Linux: [![Build Status](https://travis-ci.org/joho/godotenv.svg?branch=master)](https://travis-ci.org/joho/godotenv) Windows: [![Build status](https://ci.appveyor.com/api/projects/status/9v40vnfvvgde64u4)](https://ci.appveyor.com/project/joho/godotenv) + +## Who? + +The original library [dotenv](https://github.com/bkeepers/dotenv) was written by [Brandon Keepers](http://opensoul.org/), and this port was done by [John Barton](https://johnbarton.co/) based off the tests/fixtures in the original library. diff --git a/vendor/github.com/joho/godotenv/godotenv.go b/vendor/github.com/joho/godotenv/godotenv.go new file mode 100644 index 0000000..29b436c --- /dev/null +++ b/vendor/github.com/joho/godotenv/godotenv.go @@ -0,0 +1,346 @@ +// Package godotenv is a go port of the ruby dotenv library (https://github.com/bkeepers/dotenv) +// +// Examples/readme can be found on the github page at https://github.com/joho/godotenv +// +// The TL;DR is that you make a .env file that looks something like +// +// SOME_ENV_VAR=somevalue +// +// and then in your go code you can call +// +// godotenv.Load() +// +// and all the env vars declared in .env will be available through os.Getenv("SOME_ENV_VAR") +package godotenv + +import ( + "bufio" + "errors" + "fmt" + "io" + "os" + "os/exec" + "regexp" + "sort" + "strings" +) + +const doubleQuoteSpecialChars = "\\\n\r\"!$`" + +// Load will read your env file(s) and load them into ENV for this process. +// +// Call this function as close as possible to the start of your program (ideally in main) +// +// If you call Load without any args it will default to loading .env in the current path +// +// You can otherwise tell it which files to load (there can be more than one) like +// +// godotenv.Load("fileone", "filetwo") +// +// It's important to note that it WILL NOT OVERRIDE an env variable that already exists - consider the .env file to set dev vars or sensible defaults +func Load(filenames ...string) (err error) { + filenames = filenamesOrDefault(filenames) + + for _, filename := range filenames { + err = loadFile(filename, false) + if err != nil { + return // return early on a spazout + } + } + return +} + +// Overload will read your env file(s) and load them into ENV for this process. +// +// Call this function as close as possible to the start of your program (ideally in main) +// +// If you call Overload without any args it will default to loading .env in the current path +// +// You can otherwise tell it which files to load (there can be more than one) like +// +// godotenv.Overload("fileone", "filetwo") +// +// It's important to note this WILL OVERRIDE an env variable that already exists - consider the .env file to forcefilly set all vars. +func Overload(filenames ...string) (err error) { + filenames = filenamesOrDefault(filenames) + + for _, filename := range filenames { + err = loadFile(filename, true) + if err != nil { + return // return early on a spazout + } + } + return +} + +// Read all env (with same file loading semantics as Load) but return values as +// a map rather than automatically writing values into env +func Read(filenames ...string) (envMap map[string]string, err error) { + filenames = filenamesOrDefault(filenames) + envMap = make(map[string]string) + + for _, filename := range filenames { + individualEnvMap, individualErr := readFile(filename) + + if individualErr != nil { + err = individualErr + return // return early on a spazout + } + + for key, value := range individualEnvMap { + envMap[key] = value + } + } + + return +} + +// Parse reads an env file from io.Reader, returning a map of keys and values. +func Parse(r io.Reader) (envMap map[string]string, err error) { + envMap = make(map[string]string) + + var lines []string + scanner := bufio.NewScanner(r) + for scanner.Scan() { + lines = append(lines, scanner.Text()) + } + + if err = scanner.Err(); err != nil { + return + } + + for _, fullLine := range lines { + if !isIgnoredLine(fullLine) { + var key, value string + key, value, err = parseLine(fullLine, envMap) + + if err != nil { + return + } + envMap[key] = value + } + } + return +} + +//Unmarshal reads an env file from a string, returning a map of keys and values. +func Unmarshal(str string) (envMap map[string]string, err error) { + return Parse(strings.NewReader(str)) +} + +// Exec loads env vars from the specified filenames (empty map falls back to default) +// then executes the cmd specified. +// +// Simply hooks up os.Stdin/err/out to the command and calls Run() +// +// If you want more fine grained control over your command it's recommended +// that you use `Load()` or `Read()` and the `os/exec` package yourself. +func Exec(filenames []string, cmd string, cmdArgs []string) error { + Load(filenames...) + + command := exec.Command(cmd, cmdArgs...) + command.Stdin = os.Stdin + command.Stdout = os.Stdout + command.Stderr = os.Stderr + return command.Run() +} + +// Write serializes the given environment and writes it to a file +func Write(envMap map[string]string, filename string) error { + content, error := Marshal(envMap) + if error != nil { + return error + } + file, error := os.Create(filename) + if error != nil { + return error + } + _, err := file.WriteString(content) + return err +} + +// Marshal outputs the given environment as a dotenv-formatted environment file. +// Each line is in the format: KEY="VALUE" where VALUE is backslash-escaped. +func Marshal(envMap map[string]string) (string, error) { + lines := make([]string, 0, len(envMap)) + for k, v := range envMap { + lines = append(lines, fmt.Sprintf(`%s="%s"`, k, doubleQuoteEscape(v))) + } + sort.Strings(lines) + return strings.Join(lines, "\n"), nil +} + +func filenamesOrDefault(filenames []string) []string { + if len(filenames) == 0 { + return []string{".env"} + } + return filenames +} + +func loadFile(filename string, overload bool) error { + envMap, err := readFile(filename) + if err != nil { + return err + } + + currentEnv := map[string]bool{} + rawEnv := os.Environ() + for _, rawEnvLine := range rawEnv { + key := strings.Split(rawEnvLine, "=")[0] + currentEnv[key] = true + } + + for key, value := range envMap { + if !currentEnv[key] || overload { + os.Setenv(key, value) + } + } + + return nil +} + +func readFile(filename string) (envMap map[string]string, err error) { + file, err := os.Open(filename) + if err != nil { + return + } + defer file.Close() + + return Parse(file) +} + +func parseLine(line string, envMap map[string]string) (key string, value string, err error) { + if len(line) == 0 { + err = errors.New("zero length string") + return + } + + // ditch the comments (but keep quoted hashes) + if strings.Contains(line, "#") { + segmentsBetweenHashes := strings.Split(line, "#") + quotesAreOpen := false + var segmentsToKeep []string + for _, segment := range segmentsBetweenHashes { + if strings.Count(segment, "\"") == 1 || strings.Count(segment, "'") == 1 { + if quotesAreOpen { + quotesAreOpen = false + segmentsToKeep = append(segmentsToKeep, segment) + } else { + quotesAreOpen = true + } + } + + if len(segmentsToKeep) == 0 || quotesAreOpen { + segmentsToKeep = append(segmentsToKeep, segment) + } + } + + line = strings.Join(segmentsToKeep, "#") + } + + firstEquals := strings.Index(line, "=") + firstColon := strings.Index(line, ":") + splitString := strings.SplitN(line, "=", 2) + if firstColon != -1 && (firstColon < firstEquals || firstEquals == -1) { + //this is a yaml-style line + splitString = strings.SplitN(line, ":", 2) + } + + if len(splitString) != 2 { + err = errors.New("Can't separate key from value") + return + } + + // Parse the key + key = splitString[0] + if strings.HasPrefix(key, "export") { + key = strings.TrimPrefix(key, "export") + } + key = strings.Trim(key, " ") + + // Parse the value + value = parseValue(splitString[1], envMap) + return +} + +func parseValue(value string, envMap map[string]string) string { + + // trim + value = strings.Trim(value, " ") + + // check if we've got quoted values or possible escapes + if len(value) > 1 { + rs := regexp.MustCompile(`\A'(.*)'\z`) + singleQuotes := rs.FindStringSubmatch(value) + + rd := regexp.MustCompile(`\A"(.*)"\z`) + doubleQuotes := rd.FindStringSubmatch(value) + + if singleQuotes != nil || doubleQuotes != nil { + // pull the quotes off the edges + value = value[1 : len(value)-1] + } + + if doubleQuotes != nil { + // expand newlines + escapeRegex := regexp.MustCompile(`\\.`) + value = escapeRegex.ReplaceAllStringFunc(value, func(match string) string { + c := strings.TrimPrefix(match, `\`) + switch c { + case "n": + return "\n" + case "r": + return "\r" + default: + return match + } + }) + // unescape characters + e := regexp.MustCompile(`\\([^$])`) + value = e.ReplaceAllString(value, "$1") + } + + if singleQuotes == nil { + value = expandVariables(value, envMap) + } + } + + return value +} + +func expandVariables(v string, m map[string]string) string { + r := regexp.MustCompile(`(\\)?(\$)(\()?\{?([A-Z0-9_]+)?\}?`) + + return r.ReplaceAllStringFunc(v, func(s string) string { + submatch := r.FindStringSubmatch(s) + + if submatch == nil { + return s + } + if submatch[1] == "\\" || submatch[2] == "(" { + return submatch[0][1:] + } else if submatch[4] != "" { + return m[submatch[4]] + } + return s + }) +} + +func isIgnoredLine(line string) bool { + trimmedLine := strings.Trim(line, " \n\t") + return len(trimmedLine) == 0 || strings.HasPrefix(trimmedLine, "#") +} + +func doubleQuoteEscape(line string) string { + for _, c := range doubleQuoteSpecialChars { + toReplace := "\\" + string(c) + if c == '\n' { + toReplace = `\n` + } + if c == '\r' { + toReplace = `\r` + } + line = strings.Replace(line, string(c), toReplace, -1) + } + return line +}